My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Barrel Skeleton Army Miner
Giant Snowball
Spear Goblins Archers Goblin Barrel Skeleton Army Miner
Zap
Spear Goblins Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Archers Knight Goblin Barrel Skeleton Army Ice Wizard
The Log
Spear Goblins Archers Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Archers Goblin Barrel Skeleton Army
Arrows
Spear Goblins Archers Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Archers Knight Goblin Barrel Skeleton Army Miner Ice Wizard
Fireball
Archers Goblin Barrel Skeleton Army Ice Wizard
Poison
Spear Goblins Archers Skeleton Army Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Knight Goblin Barrel Skeleton Army Miner Ice Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Miner
Archers
Knight Miner
Knight
Spear Goblins Archers Goblin Barrel The Log Miner Ice Wizard
Goblin Barrel
Spear Goblins Knight Skeleton Army Miner Ice Wizard
Skeleton Army
Goblin Barrel
The Log
Knight Miner
Miner
Spear Goblins Archers Knight Goblin Barrel The Log
Ice Wizard
Knight Goblin Barrel

Defense Synergies 3 13

Spear Goblins
Knight Archers Skeleton Army The Log Ice Wizard
Archers
Knight Spear Goblins Skeleton Army The Log Ice Wizard
Knight
Spear Goblins Archers Ice Wizard Skeleton Army The Log
Goblin Barrel
Skeleton Army
Spear Goblins Archers Knight The Log Ice Wizard
The Log
Spear Goblins Archers Knight Skeleton Army Miner Ice Wizard
Miner
The Log
Ice Wizard
Knight Spear Goblins Archers Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Skeleton Army Knight The Log Ice Wizard
Skeleton Army Archers Knight Ice Wizard
Skeleton Army Knight Ice Wizard
Skeleton Army The Log
Skeleton Army The Log Spear Goblins Archers Ice Wizard
Spear Goblins Archers Ice Wizard
The Log
Skeleton Army Ice Wizard
Knight Skeleton Army Spear Goblins Archers Miner Ice Wizard
Archers Skeleton Army Ice Wizard Spear Goblins Knight The Log
Spear Goblins Archers Ice Wizard
Skeleton Army Knight The Log Ice Wizard
Skeleton Army The Log
Skeleton Army Knight
Skeleton Army The Log
Knight Skeleton Army
Spear Goblins Archers Knight Skeleton Army The Log Ice Wizard
The Log Spear Goblins Archers Knight Ice Wizard
Skeleton Army Spear Goblins Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Archers
Archers Knight The Log Miner
Skeleton Army Spear Goblins Knight The Log
Skeleton Army Knight The Log
Knight Skeleton Army
Archers Ice Wizard
Skeleton Army Spear Goblins Archers Knight Ice Wizard
Knight Skeleton Army
Spear Goblins Knight Skeleton Army The Log
Skeleton Army
Knight
Skeleton Army The Log
Skeleton Army Knight
Archers Skeleton Army
Skeleton Army Spear Goblins Archers Knight The Log
Archers The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner Ice Wizard
The Log Miner
Knight The Log
The Log
Spear Goblins Ice Wizard
Archers The Log
The Log Ice Wizard
The Log Miner
Miner Knight The Log
Archers
Knight The Log Miner
The Log
Spear Goblins The Log
The Log
Archers The Log
The Log Miner
The Log
The Log
The Log
The Log Ice Wizard
The Log Miner Ice Wizard
The Log Miner
Miner The Log
Archers Ice Wizard
The Log Miner
The Log
Spear Goblins Archers Skeleton Army
Archers Ice Wizard
The Log
Miner Knight
The Log
The Log
The Log Miner

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