My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Barbarians Musketeer Hog Rider Baby Dragon
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Knight Cannon Barbarians Musketeer
The Log
Spear Goblins Cannon Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Cannon Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Cannon Barbarians Musketeer Hog Rider Baby Dragon
Poison
Spear Goblins Cannon Barbarians Musketeer
Lightning
Knight Cannon Musketeer Baby Dragon
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Fireball Musketeer Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Cannon Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Baby Dragon
Knight
Spear Goblins Musketeer Hog Rider Baby Dragon Fireball
Cannon
Barbarians
Hog Rider
Fireball
Hog Rider Knight Baby Dragon
Musketeer
Knight Hog Rider Baby Dragon
Hog Rider
Spear Goblins Knight Fireball Musketeer Barbarians Baby Dragon
Baby Dragon
Knight Spear Goblins Fireball Musketeer Hog Rider

Defense Synergies 4 10

Spear Goblins
Knight Cannon Barbarians Musketeer Baby Dragon
Knight
Spear Goblins Cannon Musketeer Fireball Baby Dragon
Cannon
Knight Musketeer Spear Goblins Fireball Baby Dragon
Barbarians
Spear Goblins
Fireball
Knight Cannon Musketeer
Musketeer
Knight Cannon Spear Goblins Fireball Baby Dragon
Hog Rider
Baby Dragon
Spear Goblins Knight Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Musketeer Baby Dragon
Barbarians Knight Cannon Musketeer
Cannon Barbarians Knight Musketeer
Cannon Barbarians Knight Musketeer
Barbarians Fireball
Fireball Spear Goblins Cannon Musketeer Baby Dragon
Musketeer Spear Goblins Cannon Fireball Baby Dragon
Cannon Barbarians Fireball Musketeer Baby Dragon
Cannon Barbarians Musketeer
Knight Spear Goblins Cannon Barbarians Musketeer
Barbarians Spear Goblins Knight Cannon Fireball Musketeer Baby Dragon
Musketeer Spear Goblins Fireball Baby Dragon
Cannon Barbarians Knight Fireball Musketeer
Fireball Cannon Barbarians Baby Dragon
Barbarians Knight Cannon
Barbarians Cannon Fireball
Barbarians Knight Cannon Fireball Musketeer
Cannon Fireball Spear Goblins Knight Barbarians Musketeer Baby Dragon
Baby Dragon Spear Goblins Knight Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Spear Goblins Knight Cannon Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball
Fireball Knight Musketeer Baby Dragon
Barbarians Spear Goblins Knight Musketeer
Knight Barbarians Fireball Musketeer
Barbarians Knight Cannon Musketeer
Fireball Musketeer Baby Dragon
Spear Goblins Knight Barbarians Fireball Musketeer
Knight Barbarians
Spear Goblins Knight Barbarians Fireball Baby Dragon
Cannon Barbarians Musketeer
Knight Barbarians Musketeer
Barbarians Fireball
Barbarians Knight Cannon Fireball
Cannon Barbarians Fireball Musketeer Baby Dragon
Barbarians Spear Goblins Knight Fireball Musketeer Baby Dragon
Cannon Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Knight Barbarians Fireball Musketeer
Fireball Baby Dragon
Fireball Spear Goblins Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Spear Goblins Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Barbarians Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Barbarians Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball
Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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