My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Wall Breakers Dark Prince
Giant Snowball
Skeletons Spear Goblins Goblin Gang Wall Breakers
Zap
Skeletons Spear Goblins Goblin Gang Wall Breakers Dark Prince
Barbarian Barrel
Skeletons Spear Goblins Knight Goblin Gang Wall Breakers Dark Prince
The Log
Skeletons Spear Goblins Goblin Gang Wall Breakers Dark Prince
Earthquake
Skeletons Spear Goblins Goblin Gang
Arrows
Skeletons Spear Goblins Goblin Gang Wall Breakers
Royal Delivery
Skeletons Spear Goblins Knight Goblin Gang Wall Breakers Dark Prince
Fireball
Goblin Gang Wall Breakers
Poison
Spear Goblins Goblin Gang
Lightning
Knight Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Wall Breakers Knight Goblin Gang Fireball Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Zap Wall Breakers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Zap Goblin Gang Wall Breakers Dark Prince
Zap
Fireball Spear Goblins Knight Wall Breakers Dark Prince
Knight
Spear Goblins Goblin Gang Wall Breakers Zap Fireball
Goblin Gang
Knight Spear Goblins Dark Prince
Fireball
Zap Knight Wall Breakers Dark Prince
Wall Breakers
Knight Spear Goblins Zap Fireball
Dark Prince
Spear Goblins Zap Goblin Gang Fireball

Defense Synergies 3 13

Skeletons
Spear Goblins Zap Knight Dark Prince
Spear Goblins
Knight Skeletons Zap Goblin Gang Dark Prince
Zap
Fireball Skeletons Spear Goblins Knight Goblin Gang Dark Prince
Knight
Spear Goblins Goblin Gang Skeletons Zap Fireball
Goblin Gang
Knight Spear Goblins Zap Dark Prince
Fireball
Zap Knight Dark Prince
Wall Breakers
Dark Prince
Skeletons Spear Goblins Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Fireball
Skeletons Zap Knight Goblin Gang Dark Prince
Goblin Gang Skeletons Knight Dark Prince
Skeletons Knight Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Skeletons Spear Goblins Zap Dark Prince
Spear Goblins Zap Goblin Gang Fireball
Zap Fireball
Skeletons Goblin Gang
Knight Goblin Gang Skeletons Spear Goblins Dark Prince
Goblin Gang Skeletons Spear Goblins Zap Knight Fireball Dark Prince
Spear Goblins Zap Goblin Gang Fireball
Skeletons Zap Knight Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Dark Prince
Knight Goblin Gang
Zap Goblin Gang Fireball
Skeletons Knight Goblin Gang Fireball Dark Prince
Fireball Spear Goblins Zap Knight Goblin Gang Dark Prince
Zap Spear Goblins Knight Fireball Dark Prince
Goblin Gang Dark Prince Spear Goblins Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Spear Goblins Zap Fireball Dark Prince
Fireball Zap Knight Goblin Gang
Goblin Gang Skeletons Spear Goblins Zap Knight Dark Prince
Goblin Gang Dark Prince Zap Knight Fireball
Skeletons Knight Goblin Gang Dark Prince
Fireball Skeletons Zap Goblin Gang
Goblin Gang Dark Prince Skeletons Spear Goblins Knight Fireball
Knight Dark Prince
Zap Skeletons Spear Goblins Knight Fireball Dark Prince
Skeletons Goblin Gang
Knight Dark Prince
Zap Fireball Dark Prince
Dark Prince Skeletons Knight Goblin Gang Fireball
Fireball
Goblin Gang Skeletons Spear Goblins Zap Knight Fireball Dark Prince
Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball Dark Prince
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Goblin Gang Fireball Dark Prince
Fireball Zap
Fireball
Fireball Knight Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince

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