My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Flying Machine Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Royal Hogs Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Royal Hogs Giant Skeleton Ram Rider
Giant Snowball
Spear Goblins Bomber Archers Flying Machine Royal Hogs Ram Rider
Zap
Spear Goblins Bomber Archers Flying Machine Royal Hogs Ram Rider
Barbarian Barrel
Spear Goblins Bomber Archers Royal Hogs Giant Skeleton
The Log
Spear Goblins Bomber Archers Royal Hogs Giant Skeleton Ram Rider
Earthquake
Spear Goblins Bomber Archers Royal Hogs
Arrows
Spear Goblins Bomber Archers Flying Machine Royal Hogs
Royal Delivery
Spear Goblins Bomber Archers Flying Machine Royal Hogs Giant Skeleton Ram Rider
Fireball
Bomber Archers Flying Machine Royal Hogs Ram Rider
Poison
Spear Goblins Bomber Archers Flying Machine Royal Hogs
Lightning
Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Flying Machine Royal Hogs Ram Rider Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Archers Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Royal Hogs Giant Skeleton Ram Rider
Bomber
Royal Hogs Giant Skeleton Ram Rider
Archers
Royal Hogs Giant Skeleton Ram Rider
Flying Machine
Spear Goblins Royal Hogs Giant Skeleton Ram Rider
Royal Hogs
Spear Goblins Bomber Archers Flying Machine
Rocket
Giant Skeleton
Spear Goblins Bomber Archers Flying Machine
Ram Rider
Spear Goblins Bomber Archers Flying Machine

Defense Synergies 0 5

Spear Goblins
Archers Flying Machine Giant Skeleton
Bomber
Archers
Spear Goblins Giant Skeleton
Flying Machine
Spear Goblins Giant Skeleton
Royal Hogs
Rocket
Giant Skeleton
Spear Goblins Archers Flying Machine
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Flying Machine Ram Rider
Bomber Flying Machine Ram Rider
Rocket Ram Rider Bomber Archers Giant Skeleton
Bomber Ram Rider
Bomber Rocket Giant Skeleton
Spear Goblins Bomber Archers Flying Machine
Rocket Ram Rider Spear Goblins Archers Flying Machine
Rocket Flying Machine Giant Skeleton Ram Rider
Spear Goblins Bomber Archers Giant Skeleton
Archers Spear Goblins Bomber Flying Machine Giant Skeleton Ram Rider
Spear Goblins Archers Flying Machine Ram Rider
Bomber Flying Machine Rocket Giant Skeleton Ram Rider
Bomber Rocket
Ram Rider
Rocket Ram Rider
Bomber
Spear Goblins Bomber Archers Flying Machine Ram Rider
Spear Goblins Bomber Archers Flying Machine Giant Skeleton Ram Rider
Ram Rider
Bomber Spear Goblins Archers Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Giant Skeleton
Bomber Archers Flying Machine Rocket
Giant Skeleton Spear Goblins Rocket Ram Rider
Rocket Giant Skeleton Ram Rider
Giant Skeleton Ram Rider
Rocket Archers Flying Machine Ram Rider
Rocket Spear Goblins Archers Flying Machine Giant Skeleton Ram Rider
Giant Skeleton
Rocket Giant Skeleton Spear Goblins Flying Machine
Flying Machine Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Ram Rider
Bomber Archers Flying Machine
Spear Goblins Bomber Archers Flying Machine Rocket Giant Skeleton
Bomber Archers Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Giant Skeleton
Flying Machine Ram Rider
Rocket Flying Machine Giant Skeleton
Flying Machine Rocket Giant Skeleton
Bomber Rocket
Spear Goblins Flying Machine Rocket Ram Rider
Bomber Archers Flying Machine
Flying Machine Ram Rider
Flying Machine Ram Rider
Rocket
Rocket Flying Machine Ram Rider
Archers Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Spear Goblins Bomber Flying Machine
Flying Machine Rocket
Rocket
Bomber Rocket
Rocket Bomber Archers Flying Machine
Rocket Bomber Flying Machine
Rocket Giant Skeleton
Rocket
Rocket
Rocket Flying Machine
Bomber
Flying Machine Ram Rider
Flying Machine Ram Rider
Rocket
Archers Flying Machine
Rocket Flying Machine
Bomber Rocket
Rocket
Giant Skeleton
Rocket
Spear Goblins Archers Flying Machine Rocket
Rocket Archers Flying Machine Ram Rider
Flying Machine Rocket
Bomber Flying Machine
Rocket Giant Skeleton
Flying Machine
Flying Machine Rocket Giant Skeleton
Flying Machine Rocket
Flying Machine Rocket Giant Skeleton

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