My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Recruits Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Heal Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Recruits Bandit Graveyard
Giant Snowball
Skeletons Spear Goblins Royal Recruits Witch Graveyard
Zap
Skeletons Spear Goblins Witch Bandit Graveyard
Barbarian Barrel
Skeletons Spear Goblins Royal Recruits Heal Spirit Witch Bandit Graveyard
The Log
Skeletons Spear Goblins Royal Recruits Heal Spirit Witch Bandit Graveyard
Earthquake
Skeletons Spear Goblins Witch Graveyard
Arrows
Skeletons Spear Goblins Royal Recruits Heal Spirit Witch Graveyard
Royal Delivery
Skeletons Spear Goblins Royal Recruits Heal Spirit Witch Bandit Graveyard
Fireball
Witch Bandit
Poison
Spear Goblins Royal Recruits Witch Graveyard
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Spear Goblins Bandit Witch Graveyard Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Spear Goblins Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Recruits Heal Spirit Bandit Graveyard
Royal Recruits
Spear Goblins Heal Spirit Bandit Graveyard
Heal Spirit
Spear Goblins Royal Recruits Witch Bandit Graveyard
Witch
Heal Spirit Bandit Graveyard
Lightning
Bandit
Spear Goblins Royal Recruits Heal Spirit Witch Graveyard
Graveyard
Spear Goblins Royal Recruits Heal Spirit Witch Bandit

Defense Synergies 0 5

Skeletons
Spear Goblins Witch Bandit
Spear Goblins
Skeletons Bandit
Royal Recruits
Heal Spirit
Witch
Skeletons Bandit
Lightning
Bandit
Skeletons Spear Goblins Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Royal Recruits
Skeletons Royal Recruits Witch Bandit
Witch Skeletons Royal Recruits Lightning Bandit
Royal Recruits Witch Skeletons Bandit
Lightning Royal Recruits
Skeletons Spear Goblins Bandit
Lightning Spear Goblins Witch
Lightning Royal Recruits Bandit
Witch Skeletons Royal Recruits
Skeletons Spear Goblins Royal Recruits Bandit
Witch Skeletons Spear Goblins Royal Recruits Bandit
Spear Goblins Witch
Royal Recruits Skeletons Witch Lightning Bandit
Royal Recruits Witch
Royal Recruits Bandit
Royal Recruits Lightning Bandit
Skeletons Royal Recruits Witch
Spear Goblins Royal Recruits Witch Bandit
Witch Spear Goblins Royal Recruits Bandit
Royal Recruits
Royal Recruits Spear Goblins Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Spear Goblins Witch Bandit
Bandit Lightning
Royal Recruits Bandit Skeletons Spear Goblins Witch Lightning
Royal Recruits Lightning Bandit
Royal Recruits Skeletons Witch Bandit
Skeletons Witch
Royal Recruits Skeletons Spear Goblins Witch Lightning Bandit
Royal Recruits
Royal Recruits Lightning Skeletons Spear Goblins Witch Bandit
Royal Recruits Witch Skeletons
Royal Recruits Witch
Royal Recruits Lightning
Royal Recruits Lightning Skeletons Witch Bandit
Royal Recruits Witch
Royal Recruits Witch Skeletons Spear Goblins Lightning
Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Bandit
Bandit
Lightning Bandit
Lightning Royal Recruits
Spear Goblins Witch
Witch
Lightning
Lightning Bandit
Lightning
Lightning Royal Recruits Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning
Lightning Spear Goblins Witch Bandit
Lightning Royal Recruits Bandit
Lightning
Lightning
Lightning Bandit
Lightning Witch
Lightning
Lightning
Lightning
Lightning Royal Recruits
Witch
Witch
Witch Lightning Bandit
Lightning Witch Bandit
Lightning Bandit
Lightning Witch
Lightning Witch
Lightning
Lightning Bandit
Lightning
Lightning
Lightning Spear Goblins Royal Recruits Witch Bandit
Lightning Witch
Lightning
Lightning
Lightning
Royal Recruits
Royal Recruits Witch Lightning
Witch Lightning
Lightning Royal Recruits Witch Bandit

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