My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Barbarian Hut Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Sparky
Giant Snowball
Zappies Skeleton Army
Zap
Zappies Skeleton Army Goblin Giant Sparky
Barbarian Barrel
Elite Barbarians Valkyrie Zappies Barbarian Hut Skeleton Army Sparky
The Log
Elite Barbarians Zappies Barbarian Hut Skeleton Army Sparky
Earthquake
Zappies Barbarian Hut Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Zappies Skeleton Army Sparky
Fireball
Elite Barbarians Zappies Barbarian Hut Skeleton Army Sparky
Poison
Zappies Barbarian Hut Skeleton Army Sparky
Lightning
Elite Barbarians Valkyrie Barbarian Hut Sparky
Rocket
Elite Barbarians Valkyrie Barbarian Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Zappies Elite Barbarians Barbarian Hut Lightning Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Valkyrie Zappies Elite Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Zappies Goblin Giant Sparky
Valkyrie
Elite Barbarians Zappies Barbarian Hut Sparky
Zappies
Elite Barbarians Valkyrie Goblin Giant
Barbarian Hut
Valkyrie
Skeleton Army
Sparky
Lightning
Goblin Giant
Goblin Giant
Sparky Elite Barbarians Zappies Lightning
Sparky
Goblin Giant Elite Barbarians Valkyrie Skeleton Army

Defense Synergies 1 6

Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Zappies Sparky
Zappies
Valkyrie Skeleton Army
Barbarian Hut
Skeleton Army
Skeleton Army
Zappies Barbarian Hut Sparky
Lightning
Goblin Giant
Sparky
Sparky
Valkyrie Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Valkyrie Zappies Goblin Giant Sparky
Elite Barbarians Barbarian Hut Skeleton Army Sparky Valkyrie Zappies
Barbarian Hut Skeleton Army Sparky Elite Barbarians Valkyrie Zappies Lightning
Elite Barbarians Barbarian Hut Skeleton Army Sparky Valkyrie Zappies
Lightning Elite Barbarians Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie Zappies
Lightning Zappies Barbarian Hut
Barbarian Hut Lightning Valkyrie Goblin Giant Sparky
Zappies Barbarian Hut Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Zappies Sparky
Valkyrie Skeleton Army Zappies Goblin Giant
Zappies Barbarian Hut
Barbarian Hut Skeleton Army Sparky Elite Barbarians Valkyrie Zappies Lightning
Valkyrie Barbarian Hut Skeleton Army Sparky Zappies
Elite Barbarians Barbarian Hut Skeleton Army Sparky Zappies
Barbarian Hut Skeleton Army Elite Barbarians Zappies Lightning Sparky
Barbarian Hut Sparky Elite Barbarians Valkyrie Zappies Skeleton Army
Elite Barbarians Valkyrie Zappies Barbarian Hut Skeleton Army
Valkyrie Zappies Barbarian Hut
Barbarian Hut Sparky Elite Barbarians Zappies
Valkyrie Skeleton Army Elite Barbarians Zappies Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Elite Barbarians Zappies Sparky
Elite Barbarians Valkyrie Lightning
Zappies Skeleton Army Elite Barbarians Valkyrie Barbarian Hut Lightning Goblin Giant Sparky
Valkyrie Skeleton Army Lightning Elite Barbarians Zappies Barbarian Hut Goblin Giant Sparky
Barbarian Hut Elite Barbarians Valkyrie Zappies Skeleton Army Goblin Giant Sparky
Zappies Goblin Giant
Skeleton Army Sparky Elite Barbarians Valkyrie Zappies Barbarian Hut Lightning Goblin Giant
Elite Barbarians Valkyrie Zappies Barbarian Hut Skeleton Army Goblin Giant Sparky
Lightning Elite Barbarians Valkyrie Zappies Barbarian Hut Skeleton Army Sparky
Zappies Barbarian Hut Skeleton Army Goblin Giant Sparky
Elite Barbarians Valkyrie Zappies Sparky
Skeleton Army Lightning Elite Barbarians Valkyrie Goblin Giant
Elite Barbarians Skeleton Army Lightning Valkyrie Zappies Barbarian Hut Goblin Giant Sparky
Valkyrie Zappies Barbarian Hut Skeleton Army Sparky
Elite Barbarians Zappies Skeleton Army Sparky Valkyrie Barbarian Hut Lightning Goblin Giant
Valkyrie Elite Barbarians Zappies Barbarian Hut Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Barbarian Hut Sparky
Lightning Barbarian Hut Goblin Giant Sparky
Lightning Valkyrie Barbarian Hut Sparky
Valkyrie Sparky
Goblin Giant
Sparky
Barbarian Hut Lightning
Lightning
Lightning Elite Barbarians Sparky
Lightning Valkyrie Sparky
Lightning
Lightning Elite Barbarians Barbarian Hut Sparky
Lightning
Lightning Elite Barbarians Barbarian Hut Sparky
Lightning Barbarian Hut Sparky
Lightning Barbarian Hut Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Valkyrie
Lightning Sparky
Lightning
Lightning Sparky
Lightning Barbarian Hut
Valkyrie Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Elite Barbarians Lightning Sparky
Lightning Zappies
Lightning Elite Barbarians Sparky
Lightning Sparky
Lightning Zappies Sparky
Sparky
Lightning Sparky
Lightning Zappies Barbarian Hut Skeleton Army
Lightning Zappies
Lightning Valkyrie Sparky
Lightning
Lightning Sparky
Elite Barbarians Sparky
Elite Barbarians Zappies Lightning Sparky
Zappies Lightning
Lightning Goblin Giant Sparky

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