My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Cannon Cart Goblin Giant Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Cannon Cart Ram Rider Sparky
Giant Snowball
Archers Minions Ram Rider
Zap
Archers Minions Cannon Cart Goblin Giant Ram Rider Sparky
Barbarian Barrel
Ice Spirit Archers Cannon Cart Sparky
The Log
Ice Spirit Archers Cannon Cart Ram Rider Sparky
Earthquake
Archers
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Minions Cannon Cart Ram Rider Sparky
Fireball
Archers Minions Cannon Cart Ram Rider Sparky
Poison
Archers Minions Sparky
Lightning
Cannon Cart Ram Rider Sparky
Rocket
Cannon Cart Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Minions Cannon Cart Ram Rider Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Sparky Archers Cannon Cart Goblin Giant Ram Rider
Archers
Ice Spirit Goblin Giant Ram Rider
Minions
Ice Spirit Cannon Cart Goblin Giant Ram Rider Sparky
Cannon Cart
The Log Ice Spirit Minions Ram Rider
Goblin Giant
Sparky Ice Spirit Archers Minions The Log
The Log
Cannon Cart Goblin Giant Ram Rider Sparky
Ram Rider
Ice Spirit Archers Minions Cannon Cart The Log
Sparky
Ice Spirit Goblin Giant Minions The Log

Defense Synergies 1 18

Ice Spirit
Sparky Archers Minions Cannon Cart Goblin Giant The Log Ram Rider
Archers
Ice Spirit Minions Cannon Cart Goblin Giant The Log
Minions
Ice Spirit Archers Cannon Cart Goblin Giant The Log Ram Rider
Cannon Cart
Ice Spirit Archers Minions
Goblin Giant
Ice Spirit Archers Minions The Log Sparky
The Log
Ice Spirit Archers Minions Goblin Giant Ram Rider Sparky
Ram Rider
Ice Spirit Minions The Log
Sparky
Ice Spirit Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Goblin Giant The Log Ram Rider Sparky
Sparky Ice Spirit Minions Cannon Cart The Log Ram Rider
Ram Rider Sparky Archers Minions Cannon Cart
Sparky Minions Cannon Cart Ram Rider
The Log Sparky
The Log Archers Minions Cannon Cart
Minions Ram Rider Ice Spirit Archers
Cannon Cart Goblin Giant The Log Ram Rider Sparky
Sparky Minions
Ice Spirit Archers Cannon Cart Sparky
Archers Minions Cannon Cart Goblin Giant The Log Ram Rider
Minions Archers Ram Rider
Sparky Ice Spirit Minions Cannon Cart The Log Ram Rider
Sparky Ice Spirit Minions Cannon Cart The Log
Sparky Cannon Cart Ram Rider
Ice Spirit The Log Ram Rider Sparky
Sparky Minions Cannon Cart
Ice Spirit Archers Minions Cannon Cart The Log Ram Rider
The Log Ice Spirit Archers Minions Cannon Cart Ram Rider
Sparky Cannon Cart Ram Rider
Archers Minions Cannon Cart Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Cannon Cart Sparky
Archers Cannon Cart The Log
Ice Spirit Minions Cannon Cart Goblin Giant The Log Ram Rider Sparky
Cannon Cart Goblin Giant The Log Ram Rider Sparky
Cannon Cart Goblin Giant Ram Rider Sparky
Ice Spirit Archers Minions Goblin Giant Ram Rider
Sparky Archers Minions Cannon Cart Goblin Giant Ram Rider
Cannon Cart Goblin Giant Sparky
Ice Spirit Minions Cannon Cart The Log Sparky
Goblin Giant Sparky
Minions Cannon Cart Sparky
Goblin Giant The Log
Cannon Cart Goblin Giant Ram Rider Sparky
Archers Cannon Cart Sparky
Sparky Ice Spirit Archers Minions Cannon Cart Goblin Giant The Log
Minions Archers Cannon Cart The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Ram Rider
Cannon Cart Goblin Giant The Log Sparky
Cannon Cart The Log Sparky
The Log Sparky
Ice Spirit Minions Goblin Giant Ram Rider
Archers The Log Sparky
The Log Ice Spirit Ram Rider
The Log Ram Rider
Minions Sparky
Cannon Cart The Log Ram Rider Sparky
Archers
Cannon Cart The Log Sparky
Minions Cannon Cart
Cannon Cart The Log Sparky
Cannon Cart The Log Sparky
Cannon Cart The Log Sparky
Sparky
Minions Sparky
Archers The Log Sparky
The Log
Minions The Log Sparky
The Log Sparky
Cannon Cart The Log
The Log Ice Spirit Sparky
The Log Ram Rider Sparky
The Log Ram Rider Sparky
The Log Sparky
Archers Sparky
Ice Spirit Minions
Sparky
The Log Sparky
Ice Spirit Sparky
Sparky
The Log Sparky
Ice Spirit Archers Minions Cannon Cart
Archers Ram Rider
The Log
Cannon Cart Sparky
The Log
Sparky
Cannon Cart Sparky
Ice Spirit Minions The Log Sparky
Cannon Cart Goblin Giant The Log Sparky

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