My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Electro Wizard Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Giant Skeleton Electro Wizard Sparky
Fireball
Wizard Electro Wizard Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Electro Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Electro Wizard Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Sparky Valkyrie Giant Skeleton The Log
Fireball
Zap The Log Electro Wizard Sparky
Valkyrie
Zap Wizard Giant Skeleton Electro Wizard Sparky
Wizard
Valkyrie Giant Skeleton Sparky
Giant Skeleton
Zap Valkyrie Wizard The Log Electro Wizard Sparky
The Log
Zap Fireball Giant Skeleton Sparky
Electro Wizard
Zap Fireball Valkyrie Giant Skeleton Sparky
Sparky
Zap Fireball Valkyrie Wizard Giant Skeleton The Log Electro Wizard

Defense Synergies 3 17

Zap
Fireball Electro Wizard Valkyrie Giant Skeleton The Log Sparky
Fireball
Zap The Log Valkyrie Electro Wizard
Valkyrie
Zap Fireball Wizard The Log Electro Wizard Sparky
Wizard
Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton
Zap Wizard The Log Electro Wizard
The Log
Fireball Zap Valkyrie Wizard Giant Skeleton Electro Wizard Sparky
Electro Wizard
Zap Fireball Valkyrie Wizard Giant Skeleton The Log
Sparky
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard The Log Electro Wizard Sparky
Sparky Zap Valkyrie The Log Electro Wizard
Sparky Valkyrie Giant Skeleton Electro Wizard
Sparky Valkyrie Electro Wizard
Fireball Valkyrie Giant Skeleton The Log Sparky
Fireball The Log Zap Valkyrie Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Giant Skeleton The Log Electro Wizard Sparky
Sparky
Valkyrie Giant Skeleton Electro Wizard Sparky
Valkyrie Electro Wizard Zap Fireball Wizard Giant Skeleton The Log
Zap Fireball Wizard Electro Wizard
Sparky Zap Fireball Valkyrie Wizard Giant Skeleton The Log Electro Wizard
Fireball Valkyrie Wizard Sparky Zap The Log Electro Wizard
Sparky Electro Wizard
Zap Fireball The Log Electro Wizard Sparky
Wizard Sparky Fireball Valkyrie Electro Wizard
Fireball Zap Valkyrie Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log Fireball Giant Skeleton Electro Wizard
Sparky Electro Wizard
Valkyrie Wizard Fireball Giant Skeleton The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Giant Skeleton Electro Wizard Sparky
Fireball Electro Wizard Zap Valkyrie Wizard The Log
Giant Skeleton Zap Valkyrie The Log Electro Wizard Sparky
Valkyrie Giant Skeleton Zap Fireball The Log Electro Wizard Sparky
Giant Skeleton Valkyrie Sparky
Fireball Wizard Zap Electro Wizard
Sparky Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Sparky
Zap Giant Skeleton Electro Wizard Fireball Valkyrie The Log Sparky
Sparky
Valkyrie Giant Skeleton Sparky
Zap Fireball Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Valkyrie Wizard Sparky
Wizard Fireball Valkyrie Sparky
Electro Wizard Sparky Zap Fireball Valkyrie Giant Skeleton The Log
Valkyrie Zap Fireball Wizard Giant Skeleton The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log Sparky
Fireball Zap The Log Electro Wizard
Fireball Giant Skeleton The Log Sparky
Fireball Valkyrie Giant Skeleton The Log Sparky
Fireball Wizard Zap Valkyrie The Log Sparky
Fireball Wizard Zap
Wizard The Log Sparky
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Electro Wizard Sparky
Zap Fireball Valkyrie Wizard The Log Electro Wizard Sparky
Fireball Zap Wizard
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky
Fireball Sparky
Sparky
Zap Fireball Wizard The Log Electro Wizard Sparky
Zap Fireball Valkyrie Wizard The Log
Fireball Giant Skeleton The Log Sparky
Fireball Wizard
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Valkyrie Wizard Sparky
Fireball The Log Zap Wizard Electro Wizard Sparky
Fireball Zap Wizard The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Wizard Electro Wizard Sparky
Zap Electro Wizard Fireball Wizard
Fireball Sparky
Zap Fireball Wizard The Log Sparky
Zap Fireball Electro Wizard Sparky
Giant Skeleton Sparky
Fireball Wizard The Log Sparky
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard Sparky
The Log Zap Fireball Wizard
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Fireball Giant Skeleton The Log Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Giant Skeleton The Log Electro Wizard Sparky

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