My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Ice Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Giant Skeleton Sparky
Giant Snowball
Goblins Goblin Barrel Balloon
Zap
Goblins Goblin Barrel Balloon Sparky
Barbarian Barrel
Goblins Goblin Barrel Giant Skeleton Ice Wizard Magic Archer Sparky
The Log
Goblins Goblin Barrel Giant Skeleton Sparky
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Goblin Barrel Balloon Giant Skeleton Ice Wizard Magic Archer Sparky
Fireball
Goblin Barrel Balloon Ice Wizard Magic Archer Sparky
Poison
Balloon Ice Wizard Magic Archer Sparky
Lightning
Balloon Ice Wizard Magic Archer Sparky
Rocket
Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Barrel Ice Wizard Magic Archer Balloon Giant Skeleton Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Goblin Barrel Ice Wizard Magic Archer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Barrel
Balloon Giant Skeleton Ice Wizard Sparky
Balloon
Goblin Barrel Giant Skeleton Ice Wizard Magic Archer Sparky
Giant Skeleton
Goblin Barrel Balloon Lightning Ice Wizard Magic Archer Sparky
Lightning
Giant Skeleton
Ice Wizard
Goblin Barrel Balloon Giant Skeleton
Magic Archer
Balloon Giant Skeleton
Sparky
Goblin Barrel Balloon Giant Skeleton

Defense Synergies 0 5

Goblins
Giant Skeleton Ice Wizard Magic Archer
Goblin Barrel
Balloon
Giant Skeleton
Goblins Ice Wizard Magic Archer
Lightning
Ice Wizard
Goblins Giant Skeleton
Magic Archer
Goblins Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer Sparky
Sparky Goblins Ice Wizard
Sparky Goblins Giant Skeleton Lightning Ice Wizard
Sparky Goblins Ice Wizard
Lightning Giant Skeleton Sparky
Goblins Ice Wizard Magic Archer
Lightning Ice Wizard Magic Archer
Lightning Giant Skeleton Magic Archer Sparky
Sparky Goblins Ice Wizard
Goblins Giant Skeleton Ice Wizard Sparky
Goblins Ice Wizard Giant Skeleton Magic Archer
Ice Wizard Magic Archer
Sparky Giant Skeleton Lightning Ice Wizard
Sparky Goblins Magic Archer
Sparky
Lightning Sparky
Sparky Goblins
Goblins Ice Wizard Magic Archer
Giant Skeleton Ice Wizard Magic Archer
Sparky
Goblins Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Skeleton Sparky
Lightning Magic Archer
Giant Skeleton Goblins Lightning Sparky
Giant Skeleton Lightning Sparky
Giant Skeleton Sparky
Ice Wizard Magic Archer
Sparky Goblins Giant Skeleton Lightning Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Lightning Goblins Magic Archer Sparky
Sparky
Giant Skeleton Sparky
Lightning Giant Skeleton
Giant Skeleton Lightning Sparky
Magic Archer Sparky
Sparky Goblins Giant Skeleton Lightning Magic Archer
Giant Skeleton Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Giant Skeleton Sparky
Ice Wizard Magic Archer
Lightning Giant Skeleton Magic Archer Sparky
Lightning Giant Skeleton Sparky
Magic Archer Sparky
Ice Wizard Magic Archer
Magic Archer Sparky
Lightning Ice Wizard Magic Archer
Lightning
Lightning Goblins Sparky
Lightning Magic Archer Sparky
Lightning Magic Archer
Lightning Magic Archer Sparky
Lightning Magic Archer
Lightning Magic Archer Sparky
Lightning Magic Archer Sparky
Lightning Magic Archer Sparky
Lightning Sparky
Lightning Sparky
Lightning Magic Archer Sparky
Lightning Magic Archer
Lightning Giant Skeleton Magic Archer Sparky
Lightning
Lightning Sparky
Lightning
Ice Wizard Magic Archer Sparky
Lightning Ice Wizard Magic Archer Sparky
Lightning Magic Archer Sparky
Lightning Magic Archer Sparky
Lightning Ice Wizard Magic Archer Sparky
Lightning
Lightning Sparky
Lightning Magic Archer Sparky
Lightning Magic Archer Sparky
Giant Skeleton Sparky
Lightning Magic Archer Sparky
Lightning Magic Archer
Lightning Ice Wizard Magic Archer
Lightning Magic Archer Sparky
Lightning Magic Archer
Lightning Giant Skeleton Sparky
Sparky
Giant Skeleton Lightning Magic Archer Sparky
Lightning Magic Archer
Lightning Giant Skeleton Magic Archer Sparky

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