My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Sparky
Giant Snowball
Fire Spirit Minions Wall Breakers Electro Dragon
Zap
Fire Spirit Minions Wall Breakers Sparky
Barbarian Barrel
Fire Spirit Knight Wall Breakers Royal Ghost Sparky
The Log
Fire Spirit Wall Breakers Sparky
Earthquake
Arrows
Fire Spirit Minions Wall Breakers
Royal Delivery
Fire Spirit Knight Minions Wall Breakers Electro Dragon Royal Ghost Sparky
Fireball
Minions Wall Breakers Electro Dragon Sparky
Poison
Minions Electro Dragon Sparky
Lightning
Knight Electro Dragon Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Dragon Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Knight Minions Royal Ghost Electro Dragon Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Knight Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Wall Breakers Sparky
Knight
Minions Wall Breakers Fire Spirit Electro Dragon Sparky
Minions
Knight Wall Breakers Sparky
Wall Breakers
Knight Fire Spirit Minions Royal Ghost
Electro Dragon
Knight Sparky
Lightning
Royal Ghost
Wall Breakers
Sparky
Fire Spirit Knight Minions Electro Dragon

Defense Synergies 3 2

Fire Spirit
Knight Sparky
Knight
Fire Spirit Minions Electro Dragon Sparky
Minions
Knight
Wall Breakers
Electro Dragon
Knight
Lightning
Royal Ghost
Sparky
Fire Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Electro Dragon Sparky
Sparky Knight Minions Electro Dragon
Sparky Fire Spirit Knight Minions Electro Dragon Lightning
Sparky Knight Minions Electro Dragon
Lightning Sparky
Fire Spirit Minions Electro Dragon Royal Ghost
Minions Lightning Fire Spirit Electro Dragon
Lightning Electro Dragon Sparky
Sparky Minions
Knight Fire Spirit Royal Ghost Sparky
Minions Knight Electro Dragon Royal Ghost
Minions Electro Dragon
Sparky Fire Spirit Knight Minions Electro Dragon Lightning
Fire Spirit Sparky Minions Electro Dragon Royal Ghost
Sparky Knight
Lightning Sparky
Sparky Knight Minions Electro Dragon
Fire Spirit Knight Minions Electro Dragon Royal Ghost
Fire Spirit Knight Minions Electro Dragon Royal Ghost
Sparky
Royal Ghost Fire Spirit Knight Minions Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost Sparky
Knight Electro Dragon Lightning Royal Ghost
Knight Minions Electro Dragon Lightning Sparky
Lightning Knight Sparky
Knight Sparky
Fire Spirit Minions Electro Dragon
Sparky Knight Minions Lightning
Knight Sparky
Electro Dragon Lightning Knight Minions Sparky
Sparky
Knight Minions Electro Dragon Sparky
Lightning
Lightning Knight Sparky
Electro Dragon Sparky
Electro Dragon Sparky Knight Minions Lightning
Minions Electro Dragon Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Electro Dragon Royal Ghost Sparky
Electro Dragon Royal Ghost
Lightning Electro Dragon Sparky
Lightning Knight Sparky
Fire Spirit Sparky
Fire Spirit Minions Electro Dragon
Fire Spirit Sparky
Fire Spirit Electro Dragon Lightning
Electro Dragon Lightning
Lightning Fire Spirit Minions Electro Dragon Sparky
Lightning Knight Electro Dragon Sparky
Lightning Fire Spirit Electro Dragon
Lightning Fire Spirit Knight Sparky
Lightning Minions Electro Dragon
Lightning Sparky
Lightning Electro Dragon Sparky
Lightning Electro Dragon Sparky
Lightning Sparky
Minions Lightning Sparky
Lightning Fire Spirit Electro Dragon Sparky
Lightning Fire Spirit Electro Dragon
Lightning Minions Sparky
Lightning
Lightning Sparky
Lightning Electro Dragon
Fire Spirit Electro Dragon Sparky
Electro Dragon Lightning Royal Ghost Sparky
Lightning Electro Dragon Sparky
Lightning Sparky
Lightning Fire Spirit Electro Dragon Sparky
Electro Dragon Lightning Minions
Lightning Sparky
Lightning Electro Dragon Sparky
Lightning Electro Dragon Sparky
Sparky
Lightning Sparky
Lightning Fire Spirit Minions Electro Dragon
Lightning Fire Spirit Electro Dragon
Lightning Knight Electro Dragon Sparky
Electro Dragon Lightning
Lightning Sparky
Electro Dragon Sparky
Electro Dragon Minions Lightning Sparky
Electro Dragon Lightning
Electro Dragon Lightning Royal Ghost Sparky

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