My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Cannon Cart Golem Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Cannon Cart Sparky
Giant Snowball
Spear Goblins Bomber Cannon
Zap
Spear Goblins Bomber Cannon Cannon Cart Sparky
Barbarian Barrel
Spear Goblins Bomber Cannon Cannon Cart Ice Wizard Sparky
The Log
Spear Goblins Bomber Cannon Cannon Cart Sparky
Earthquake
Spear Goblins Bomber Cannon
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Cannon Cart Ice Wizard Sparky
Fireball
Bomber Cannon Cannon Cart Ice Wizard Sparky
Poison
Spear Goblins Bomber Cannon Ice Wizard Sparky
Lightning
Cannon Cannon Cart Ice Wizard Sparky
Rocket
Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Golem Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Cannon Ice Wizard Cannon Cart Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Cannon Cart Golem Sparky
Bomber
Golem Cannon Cart Sparky
Arrows
Golem Sparky Cannon Cart
Cannon
Cannon Cart
Golem Spear Goblins Bomber Arrows
Golem
Bomber Arrows Cannon Cart Spear Goblins Ice Wizard Sparky
Ice Wizard
Golem
Sparky
Arrows Spear Goblins Bomber Golem

Defense Synergies 0 12

Spear Goblins
Arrows Cannon Cannon Cart Ice Wizard
Bomber
Cannon
Arrows
Spear Goblins Cannon Cannon Cart Ice Wizard Sparky
Cannon
Spear Goblins Bomber Arrows Ice Wizard Sparky
Cannon Cart
Spear Goblins Arrows Ice Wizard
Golem
Ice Wizard
Spear Goblins Arrows Cannon Cannon Cart
Sparky
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Bomber Cannon Sparky
Sparky Bomber Cannon Cannon Cart Ice Wizard
Cannon Sparky Bomber Cannon Cart Ice Wizard
Cannon Sparky Bomber Cannon Cart Ice Wizard
Bomber Arrows Sparky
Arrows Spear Goblins Bomber Cannon Cannon Cart Ice Wizard
Spear Goblins Arrows Cannon Ice Wizard
Arrows Cannon Cannon Cart Sparky
Cannon Sparky Ice Wizard
Spear Goblins Bomber Cannon Cannon Cart Ice Wizard Sparky
Ice Wizard Spear Goblins Bomber Arrows Cannon Cannon Cart
Arrows Spear Goblins Ice Wizard
Cannon Sparky Bomber Cannon Cart Ice Wizard
Bomber Sparky Arrows Cannon Cannon Cart
Sparky Cannon Cannon Cart
Cannon Sparky
Sparky Bomber Arrows Cannon Cannon Cart
Arrows Cannon Spear Goblins Bomber Cannon Cart Ice Wizard
Arrows Spear Goblins Bomber Cannon Cannon Cart Ice Wizard
Sparky Cannon Cannon Cart
Bomber Spear Goblins Arrows Cannon Cannon Cart Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart Sparky
Bomber Arrows Cannon Cart
Spear Goblins Cannon Cart Sparky
Cannon Cart Sparky
Cannon Cannon Cart Sparky
Arrows Ice Wizard
Sparky Spear Goblins Cannon Cart Ice Wizard
Cannon Cart Sparky
Spear Goblins Cannon Cart Sparky
Cannon Sparky
Cannon Cart Sparky
Arrows
Cannon Cart Cannon Sparky
Bomber Cannon Cannon Cart Sparky
Sparky Spear Goblins Bomber Cannon Cart
Arrows Bomber Cannon Cannon Cart Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Ice Wizard
Arrows Cannon Cart Sparky
Cannon Cart Arrows Sparky
Bomber Arrows Sparky
Arrows Spear Goblins Ice Wizard
Bomber Arrows Sparky
Arrows Ice Wizard
Arrows
Sparky
Arrows Cannon Cart Sparky
Arrows
Cannon Cart Sparky
Arrows Cannon Cart
Arrows Cannon Cart Sparky
Spear Goblins Bomber Arrows Cannon Cart Sparky
Arrows Cannon Cart Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows Sparky
Bomber Arrows
Sparky
Arrows
Sparky
Arrows Cannon Cart
Arrows Bomber Ice Wizard Sparky
Arrows Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Ice Wizard Sparky
Sparky
Bomber Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Spear Goblins Cannon Cart
Arrows Ice Wizard
Arrows
Cannon Cart Sparky
Arrows Bomber
Arrows Sparky
Cannon Cart Sparky
Sparky
Cannon Cart Sparky

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