My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Bowler P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang Flying Machine Furnace
Zap
Bats Goblin Gang Flying Machine Furnace Sparky
Barbarian Barrel
Goblin Gang Furnace Sparky
The Log
Goblin Gang Furnace Sparky
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Flying Machine Furnace
Royal Delivery
Bats Goblin Gang Flying Machine Bowler P.E.K.K.A Sparky
Fireball
Goblin Gang Flying Machine Furnace Bowler Sparky
Poison
Bats Goblin Gang Flying Machine Furnace Sparky
Lightning
Furnace Bowler Sparky
Rocket
Furnace Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Flying Machine Furnace Bowler Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Flying Machine

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine Bowler P.E.K.K.A Sparky
Zap
P.E.K.K.A Sparky Bats Flying Machine Furnace Bowler
Goblin Gang
Bowler P.E.K.K.A Sparky
Flying Machine
Bats Zap Furnace Bowler P.E.K.K.A
Furnace
Zap Flying Machine Bowler P.E.K.K.A Sparky
Bowler
Bats Zap Goblin Gang Flying Machine Furnace
P.E.K.K.A
Zap Bats Goblin Gang Flying Machine Furnace
Sparky
Zap Bats Goblin Gang Furnace

Defense Synergies 0 18

Bats
Zap Bowler P.E.K.K.A Sparky
Zap
Bats Goblin Gang Flying Machine Furnace Bowler P.E.K.K.A Sparky
Goblin Gang
Zap Flying Machine Furnace P.E.K.K.A Sparky
Flying Machine
Zap Goblin Gang Furnace Bowler P.E.K.K.A
Furnace
Zap Goblin Gang Flying Machine Bowler
Bowler
Bats Zap Flying Machine Furnace
P.E.K.K.A
Bats Zap Goblin Gang Flying Machine
Sparky
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Flying Machine Sparky
P.E.K.K.A Sparky Bats Zap Goblin Gang Flying Machine Furnace
Goblin Gang Furnace Bowler P.E.K.K.A Sparky Bats
P.E.K.K.A Sparky Bats Goblin Gang Furnace Bowler
Bowler P.E.K.K.A Sparky
Goblin Gang Bowler Bats Zap Flying Machine Furnace
Bats Furnace Zap Goblin Gang Flying Machine
Bowler Zap Flying Machine P.E.K.K.A Sparky
P.E.K.K.A Sparky Goblin Gang Furnace
Goblin Gang Bowler Sparky
Bats Goblin Gang Zap Flying Machine Furnace Bowler
Bats Zap Goblin Gang Flying Machine Furnace
Furnace Bowler P.E.K.K.A Sparky Bats Zap Goblin Gang Flying Machine
Bowler Sparky Bats Zap Goblin Gang Furnace P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Furnace
Zap Goblin Gang Furnace Bowler P.E.K.K.A Sparky
Sparky Bats Goblin Gang Furnace Bowler P.E.K.K.A
Bats Zap Goblin Gang Flying Machine Furnace Bowler
Zap Furnace Bats Flying Machine Bowler
P.E.K.K.A Sparky
Goblin Gang Bowler Bats Flying Machine Furnace P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Bowler P.E.K.K.A Sparky
Zap Goblin Gang Flying Machine Bowler
Goblin Gang P.E.K.K.A Bats Zap Furnace Bowler Sparky
Goblin Gang Bowler P.E.K.K.A Bats Zap Sparky
P.E.K.K.A Goblin Gang Bowler Sparky
Furnace Bats Zap Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Sparky Bats Flying Machine Furnace Bowler
P.E.K.K.A Sparky
Zap P.E.K.K.A Bats Flying Machine Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Bats Flying Machine Bowler Sparky
P.E.K.K.A Zap Bowler
Bowler P.E.K.K.A Goblin Gang Sparky
Flying Machine Furnace Bowler Sparky
Goblin Gang Sparky Bats Zap Flying Machine Furnace Bowler P.E.K.K.A
Bats Bowler Zap Flying Machine P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Sparky
Zap Flying Machine Bowler
Flying Machine Sparky
Flying Machine Sparky
Zap Furnace Bowler Sparky
Bats Zap Flying Machine Furnace
Flying Machine Furnace Bowler Sparky
Zap Flying Machine Bowler
Zap Flying Machine
Bats Goblin Gang Bowler Sparky
Zap Flying Machine Bowler Sparky
Zap Flying Machine
Flying Machine Bowler Sparky
Flying Machine
Zap Flying Machine Furnace Sparky
Zap Flying Machine Furnace Bowler Sparky
Flying Machine Furnace Bowler Sparky
Sparky
Bats Sparky
Zap Flying Machine Bowler Sparky
Zap Flying Machine Bowler
Bowler Sparky
Bowler Sparky
Zap Flying Machine
Zap Furnace Bowler Sparky
Zap Flying Machine Bowler Sparky
Zap Flying Machine Bowler Sparky
Zap Sparky
Bats Zap Flying Machine Furnace Sparky
Zap Bats Flying Machine
Bowler Sparky
Zap Sparky
Zap Sparky
P.E.K.K.A Sparky
Bowler Sparky
Zap Bats Goblin Gang Flying Machine
Zap Flying Machine
Goblin Gang Flying Machine Bowler Sparky
Zap Flying Machine Bowler
Zap Sparky
Flying Machine P.E.K.K.A Sparky
Zap Bats Goblin Gang Flying Machine Bowler Sparky
Bats Zap Flying Machine
Zap Flying Machine Bowler Sparky

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