My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Royal Recruits Witch Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Royal Recruits Heal Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Sparky
Giant Snowball
Royal Recruits Witch Balloon
Zap
Witch Balloon Sparky
Barbarian Barrel
Ice Spirit Rascals Royal Recruits Heal Spirit Witch Sparky
The Log
Ice Spirit Rascals Royal Recruits Heal Spirit Witch Sparky
Earthquake
Witch
Arrows
Ice Spirit Rascals Royal Recruits Heal Spirit Witch
Royal Delivery
Ice Spirit Rascals Royal Recruits Heal Spirit Witch Balloon Sparky
Fireball
Rascals Witch Balloon Sparky
Poison
Rascals Royal Recruits Witch Balloon Sparky
Lightning
Witch Balloon Sparky
Rocket
Rascals Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Heal Spirit Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Giant Snowball Rascals Witch Balloon Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Heal Spirit Giant Snowball Rascals

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Sparky Giant Snowball Rascals Royal Recruits Witch
Giant Snowball
Balloon Ice Spirit Witch Sparky
Rascals
Ice Spirit Balloon
Royal Recruits
Ice Spirit Heal Spirit
Heal Spirit
Balloon Royal Recruits Witch Sparky
Witch
Ice Spirit Giant Snowball Heal Spirit
Balloon
Ice Spirit Giant Snowball Heal Spirit Rascals Sparky
Sparky
Ice Spirit Giant Snowball Heal Spirit Balloon

Defense Synergies 1 8

Ice Spirit
Sparky Giant Snowball Rascals Royal Recruits Witch
Giant Snowball
Ice Spirit Rascals Royal Recruits Witch Sparky
Rascals
Ice Spirit Giant Snowball
Royal Recruits
Ice Spirit Giant Snowball
Heal Spirit
Witch
Ice Spirit Giant Snowball
Balloon
Sparky
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Sparky
Sparky Ice Spirit Rascals Royal Recruits Witch
Witch Sparky Giant Snowball Rascals Royal Recruits
Royal Recruits Witch Sparky Rascals
Royal Recruits Sparky
Giant Snowball Rascals
Giant Snowball Ice Spirit Rascals Witch
Rascals Royal Recruits Sparky
Witch Sparky Rascals Royal Recruits
Ice Spirit Giant Snowball Rascals Royal Recruits Sparky
Witch Giant Snowball Rascals Royal Recruits
Giant Snowball Rascals Witch
Royal Recruits Sparky Ice Spirit Giant Snowball Rascals Witch
Sparky Ice Spirit Giant Snowball Rascals Royal Recruits Witch
Royal Recruits Sparky Rascals
Ice Spirit Giant Snowball Rascals Royal Recruits Sparky
Sparky Rascals Royal Recruits Witch
Ice Spirit Giant Snowball Rascals Royal Recruits Witch
Giant Snowball Witch Ice Spirit Rascals Royal Recruits
Sparky Royal Recruits
Rascals Royal Recruits Giant Snowball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Giant Snowball Witch Sparky
Giant Snowball
Royal Recruits Ice Spirit Rascals Witch Sparky
Royal Recruits Rascals Sparky
Royal Recruits Rascals Witch Sparky
Ice Spirit Giant Snowball Rascals Witch
Rascals Royal Recruits Sparky Witch
Rascals Royal Recruits Sparky
Royal Recruits Ice Spirit Giant Snowball Witch Sparky
Royal Recruits Witch Sparky
Rascals Royal Recruits Witch Sparky
Royal Recruits Giant Snowball
Rascals Royal Recruits Witch Sparky
Royal Recruits Rascals Witch Sparky
Rascals Royal Recruits Witch Sparky Ice Spirit
Giant Snowball Rascals Royal Recruits Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Sparky
Giant Snowball
Sparky
Rascals Royal Recruits Sparky
Giant Snowball Sparky
Ice Spirit Giant Snowball Witch
Witch Sparky
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Sparky
Royal Recruits Sparky
Giant Snowball
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Witch Sparky
Royal Recruits Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Giant Snowball Witch
Sparky
Giant Snowball
Sparky
Giant Snowball Royal Recruits
Giant Snowball Ice Spirit Witch Sparky
Witch
Giant Snowball Witch Sparky
Giant Snowball Witch Sparky
Sparky
Giant Snowball Witch Sparky
Ice Spirit Giant Snowball Witch
Giant Snowball Sparky
Giant Snowball Sparky
Ice Spirit Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Ice Spirit Royal Recruits Witch
Giant Snowball Witch
Rascals Sparky
Giant Snowball
Giant Snowball Sparky
Royal Recruits Sparky
Ice Spirit Giant Snowball Rascals Royal Recruits Witch Sparky
Giant Snowball Witch
Giant Snowball Royal Recruits Witch Sparky

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