My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Miner
Giant Snowball
Minions Barbarians Musketeer Battle Ram Miner
Zap
Minions Battle Ram Dark Prince
Barbarian Barrel
Barbarians Musketeer Battle Ram Dark Prince
The Log
Barbarians Musketeer Battle Ram Dark Prince
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Battle Ram Dark Prince Miner
Fireball
Minions Barbarians Musketeer Battle Ram
Poison
Minions Barbarians Musketeer
Lightning
Musketeer Battle Ram Dark Prince
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Minions Miner Musketeer Battle Ram Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Minions Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Barbarians Musketeer Dark Prince The Log Miner
Minions
Miner Battle Ram Dark Prince
Barbarians
Giant Snowball
Musketeer
Giant Snowball Battle Ram Dark Prince The Log Miner
Battle Ram
Giant Snowball The Log Minions Musketeer
Dark Prince
Giant Snowball Minions Musketeer Miner
The Log
Battle Ram Giant Snowball Musketeer Miner
Miner
Minions Giant Snowball Musketeer Dark Prince The Log

Defense Synergies 1 13

Giant Snowball
Minions Barbarians Musketeer Dark Prince The Log Miner
Minions
Giant Snowball Musketeer Dark Prince The Log
Barbarians
Giant Snowball
Musketeer
The Log Giant Snowball Minions Dark Prince Miner
Battle Ram
Dark Prince
Giant Snowball Minions Musketeer The Log
The Log
Musketeer Giant Snowball Minions Dark Prince Miner
Miner
Giant Snowball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Barbarians Minions Musketeer Dark Prince The Log
Barbarians Giant Snowball Minions Musketeer Dark Prince
Barbarians Minions Musketeer Dark Prince
Barbarians Dark Prince The Log
The Log Giant Snowball Minions Musketeer Dark Prince
Giant Snowball Minions Musketeer
Barbarians Musketeer The Log
Barbarians Minions Musketeer
Giant Snowball Barbarians Musketeer Dark Prince Miner
Minions Barbarians Giant Snowball Musketeer Dark Prince The Log
Minions Musketeer Giant Snowball
Barbarians Giant Snowball Minions Musketeer Dark Prince The Log
Giant Snowball Minions Barbarians Dark Prince The Log
Barbarians
Barbarians Giant Snowball The Log
Barbarians Minions Musketeer Dark Prince
Giant Snowball Minions Barbarians Musketeer Dark Prince The Log
Giant Snowball The Log Minions Barbarians Musketeer Dark Prince
Barbarians Musketeer
Dark Prince Giant Snowball Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Dark Prince
Giant Snowball Musketeer The Log Miner
Barbarians Minions Musketeer Dark Prince The Log
Dark Prince Barbarians Musketeer The Log
Barbarians Musketeer Dark Prince
Giant Snowball Minions Musketeer
Dark Prince Minions Barbarians Musketeer
Barbarians Dark Prince
Giant Snowball Minions Barbarians Dark Prince The Log
Barbarians Musketeer
Minions Barbarians Musketeer Dark Prince
Giant Snowball Barbarians Dark Prince The Log
Barbarians Dark Prince
Barbarians Musketeer
Barbarians Minions Musketeer Dark Prince The Log
Minions Giant Snowball Barbarians Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Giant Snowball Musketeer The Log Miner
The Log Miner
Barbarians Musketeer Dark Prince The Log
Giant Snowball Dark Prince The Log
Giant Snowball Minions Musketeer
Musketeer The Log
The Log Giant Snowball
The Log Miner Giant Snowball
Giant Snowball Minions Musketeer
Miner Musketeer Dark Prince The Log
Giant Snowball Musketeer
Giant Snowball Musketeer The Log Miner
Minions Musketeer
Giant Snowball Musketeer The Log
Giant Snowball Musketeer The Log
Musketeer The Log
Giant Snowball
Minions
Giant Snowball Musketeer Dark Prince The Log
Giant Snowball The Log Miner
Minions Musketeer The Log
Giant Snowball
Musketeer The Log
Giant Snowball Barbarians Musketeer The Log
Giant Snowball The Log Dark Prince
The Log Miner Giant Snowball Musketeer
Giant Snowball Musketeer The Log Miner
Miner Musketeer The Log
Giant Snowball Musketeer
Giant Snowball Minions Musketeer
Giant Snowball
Giant Snowball Musketeer The Log Miner
Giant Snowball
Giant Snowball The Log
Minions Barbarians Musketeer Dark Prince
Giant Snowball Musketeer
The Log
Miner Musketeer Dark Prince
The Log Giant Snowball Musketeer
Giant Snowball
Musketeer Dark Prince
Giant Snowball Minions Musketeer The Log
Giant Snowball Musketeer
Giant Snowball Musketeer Dark Prince The Log Miner

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