My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Flying Machine Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Lava Hound
Giant Snowball
Archers Goblin Gang Barbarians Flying Machine Balloon Lava Hound
Zap
Archers Goblin Gang Flying Machine Balloon Lava Hound
Barbarian Barrel
Archers Goblin Gang Barbarians
The Log
Archers Goblin Gang Barbarians
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang Flying Machine Lava Hound
Royal Delivery
Archers Goblin Gang Barbarians Flying Machine Balloon Lava Hound
Fireball
Archers Goblin Gang Barbarians Flying Machine Balloon Lava Hound
Poison
Archers Goblin Gang Barbarians Flying Machine Balloon Lava Hound
Lightning
Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Goblin Gang Flying Machine Barbarians Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Archers Goblin Gang Flying Machine

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Archers Barbarians Flying Machine Lava Hound
Archers
Giant Snowball Balloon Lava Hound
Goblin Gang
Balloon Lava Hound
Barbarians
Giant Snowball Balloon
Flying Machine
Lava Hound Giant Snowball Balloon
Rocket
Lava Hound
Balloon
Giant Snowball Lava Hound Archers Goblin Gang Barbarians Flying Machine
Lava Hound
Flying Machine Balloon Giant Snowball Archers Goblin Gang Rocket

Defense Synergies 1 6

Giant Snowball
Goblin Gang Archers Barbarians Flying Machine
Archers
Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Archers Barbarians Flying Machine
Barbarians
Giant Snowball Goblin Gang
Flying Machine
Giant Snowball Goblin Gang
Rocket
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Barbarians Goblin Gang Flying Machine
Goblin Gang Barbarians Rocket Giant Snowball Archers
Barbarians Goblin Gang
Barbarians Rocket
Goblin Gang Giant Snowball Archers Flying Machine
Giant Snowball Rocket Archers Goblin Gang Flying Machine
Rocket Barbarians Flying Machine
Barbarians Goblin Gang
Goblin Gang Giant Snowball Archers Barbarians
Archers Goblin Gang Barbarians Giant Snowball Flying Machine
Giant Snowball Archers Goblin Gang Flying Machine
Barbarians Giant Snowball Goblin Gang Flying Machine Rocket
Rocket Giant Snowball Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Rocket Giant Snowball Goblin Gang
Barbarians Goblin Gang
Giant Snowball Archers Goblin Gang Barbarians Flying Machine
Giant Snowball Archers Barbarians Flying Machine
Barbarians
Goblin Gang Giant Snowball Archers Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball Archers
Giant Snowball Archers Goblin Gang Flying Machine Rocket
Goblin Gang Barbarians Rocket
Goblin Gang Rocket Barbarians
Barbarians Goblin Gang
Rocket Giant Snowball Archers Goblin Gang Flying Machine
Goblin Gang Rocket Archers Barbarians Flying Machine
Barbarians
Rocket Giant Snowball Barbarians Flying Machine
Goblin Gang Barbarians
Barbarians Flying Machine
Rocket Giant Snowball Barbarians
Barbarians Rocket Goblin Gang
Archers Barbarians Flying Machine
Goblin Gang Barbarians Archers Flying Machine Rocket
Giant Snowball Archers Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Giant Snowball Flying Machine
Rocket Flying Machine
Barbarians Flying Machine Rocket
Rocket Giant Snowball
Giant Snowball Flying Machine Rocket
Archers Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Rocket Giant Snowball Goblin Gang
Rocket Flying Machine
Giant Snowball Archers Flying Machine Rocket
Flying Machine Rocket Giant Snowball
Flying Machine Rocket
Giant Snowball Flying Machine
Rocket Giant Snowball Flying Machine
Flying Machine Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Archers Flying Machine
Rocket Giant Snowball Flying Machine
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Barbarians Flying Machine
Giant Snowball
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Rocket
Giant Snowball Archers Flying Machine
Rocket Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Archers Goblin Gang Barbarians Flying Machine Rocket
Rocket Giant Snowball Archers Flying Machine
Goblin Gang Flying Machine Rocket
Giant Snowball Flying Machine
Rocket Giant Snowball
Flying Machine
Giant Snowball Goblin Gang Flying Machine Rocket
Giant Snowball Flying Machine Rocket
Giant Snowball Flying Machine Rocket

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