My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tombstone Battle Ram Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram Clone
Giant Snowball
Bats Skeleton Barrel Tombstone Battle Ram Clone
Zap
Bats Skeleton Barrel Tombstone Battle Ram Clone
Barbarian Barrel
Skeleton Barrel Tombstone Battle Ram Clone Hunter
The Log
Skeleton Barrel Tombstone Battle Ram Clone Hunter
Earthquake
Tombstone Clone
Arrows
Bats Skeleton Barrel Tombstone Clone
Royal Delivery
Bats Skeleton Barrel Battle Ram Clone Hunter
Fireball
Skeleton Barrel Tombstone Battle Ram Clone Hunter
Poison
Bats Skeleton Barrel Tombstone Clone Hunter
Lightning
Tombstone Battle Ram Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Battle Ram Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Skeleton Barrel Tombstone Clone Battle Ram Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Skeleton Barrel Tombstone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Battle Ram Clone
Giant Snowball
Battle Ram Skeleton Barrel Hunter Mega Knight
Skeleton Barrel
Bats Clone Giant Snowball Battle Ram Mega Knight
Tombstone
Battle Ram
Giant Snowball Bats Skeleton Barrel Hunter
Clone
Skeleton Barrel Bats
Hunter
Giant Snowball Battle Ram Mega Knight
Mega Knight
Bats Giant Snowball Skeleton Barrel Hunter

Defense Synergies 1 8

Bats
Giant Snowball Hunter Mega Knight
Giant Snowball
Mega Knight Bats Skeleton Barrel Hunter
Skeleton Barrel
Giant Snowball Mega Knight
Tombstone
Hunter
Battle Ram
Clone
Hunter
Bats Giant Snowball Tombstone Mega Knight
Mega Knight
Giant Snowball Bats Skeleton Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone
Hunter Bats Tombstone Mega Knight
Hunter Mega Knight Bats Giant Snowball Tombstone
Hunter Bats Tombstone Mega Knight
Tombstone Mega Knight
Bats Giant Snowball Hunter Mega Knight
Bats Giant Snowball Hunter Tombstone
Skeleton Barrel Mega Knight
Hunter Tombstone
Giant Snowball Hunter Mega Knight
Bats Giant Snowball Tombstone Hunter Mega Knight
Hunter Bats Giant Snowball
Tombstone Hunter Mega Knight Bats Giant Snowball
Mega Knight Bats Giant Snowball Tombstone Hunter
Tombstone Hunter Mega Knight
Giant Snowball Hunter Mega Knight
Mega Knight Bats Tombstone Hunter
Tombstone Mega Knight Bats Giant Snowball Hunter
Giant Snowball Hunter Bats Tombstone Mega Knight
Hunter
Mega Knight Bats Giant Snowball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tombstone
Giant Snowball Skeleton Barrel Hunter Mega Knight
Tombstone Mega Knight Bats Hunter
Hunter Mega Knight Bats
Tombstone Hunter Mega Knight
Bats Giant Snowball Skeleton Barrel Hunter
Bats Tombstone Hunter
Mega Knight Hunter
Mega Knight Bats Giant Snowball Tombstone
Tombstone
Mega Knight Bats Tombstone Hunter
Mega Knight Giant Snowball
Mega Knight Tombstone Hunter
Mega Knight
Tombstone Bats Hunter
Bats Mega Knight Giant Snowball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Giant Snowball Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Giant Snowball Mega Knight
Bats Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel
Bats Giant Snowball
Skeleton Barrel
Giant Snowball
Giant Snowball Skeleton Barrel Hunter
Skeleton Barrel
Giant Snowball Skeleton Barrel
Giant Snowball Skeleton Barrel Hunter
Skeleton Barrel Mega Knight
Giant Snowball
Bats
Giant Snowball Skeleton Barrel Hunter Mega Knight
Giant Snowball Skeleton Barrel Mega Knight
Mega Knight
Giant Snowball
Giant Snowball Skeleton Barrel
Giant Snowball Hunter Mega Knight
Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Giant Snowball Hunter
Bats Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Hunter Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Skeleton Barrel Bats Tombstone
Giant Snowball Hunter
Hunter Mega Knight
Giant Snowball Skeleton Barrel
Giant Snowball
Mega Knight
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Skeleton Barrel Mega Knight

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