My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Dark Prince Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Giant Dark Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Electro Dragon Inferno Dragon
Zap
Skeleton Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Skeleton Barrel Dark Prince
The Log
Skeleton Barrel Dark Prince
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Dark Prince Electro Dragon Inferno Dragon
Fireball
Skeleton Barrel Electro Dragon Inferno Dragon
Poison
Skeleton Barrel Electro Dragon
Lightning
Dark Prince Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Poison Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Skeleton Barrel Dark Prince Poison Inferno Dragon Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Skeleton Barrel Dark Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Skeleton Barrel Barbarian Barrel Dark Prince Poison Electro Dragon
Skeleton Barrel
Zap Giant Dark Prince Poison Inferno Dragon
Giant
Zap Barbarian Barrel Dark Prince Poison Electro Dragon Skeleton Barrel
Barbarian Barrel
Giant Zap Dark Prince Electro Dragon
Dark Prince
Giant Zap Skeleton Barrel Barbarian Barrel Poison
Poison
Giant Zap Skeleton Barrel Dark Prince Electro Dragon
Electro Dragon
Giant Zap Barbarian Barrel Poison Inferno Dragon
Inferno Dragon
Skeleton Barrel Electro Dragon

Defense Synergies 0 12

Zap
Skeleton Barrel Barbarian Barrel Dark Prince Poison Electro Dragon Inferno Dragon
Skeleton Barrel
Zap
Giant
Barbarian Barrel
Zap Dark Prince Poison Electro Dragon
Dark Prince
Zap Barbarian Barrel Poison Electro Dragon
Poison
Zap Barbarian Barrel Dark Prince
Electro Dragon
Zap Barbarian Barrel Dark Prince Inferno Dragon
Inferno Dragon
Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Barbarian Barrel Electro Dragon
Inferno Dragon Zap Dark Prince Electro Dragon
Dark Prince Electro Dragon Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon
Barbarian Barrel Dark Prince Poison
Barbarian Barrel Zap Dark Prince Electro Dragon
Inferno Dragon Zap Poison Electro Dragon
Zap Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Inferno Dragon
Barbarian Barrel Dark Prince
Poison Zap Barbarian Barrel Dark Prince Electro Dragon
Inferno Dragon Zap Poison Electro Dragon
Zap Dark Prince Electro Dragon
Zap Barbarian Barrel Dark Prince Poison Electro Dragon
Inferno Dragon
Zap Inferno Dragon
Dark Prince Poison Electro Dragon
Zap Barbarian Barrel Dark Prince Electro Dragon
Zap Barbarian Barrel Poison Dark Prince Electro Dragon Inferno Dragon
Inferno Dragon
Dark Prince Barbarian Barrel Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Dark Prince
Poison Zap Skeleton Barrel Barbarian Barrel Electro Dragon Inferno Dragon
Zap Dark Prince Electro Dragon
Dark Prince Zap Barbarian Barrel
Dark Prince Inferno Dragon
Poison Zap Skeleton Barrel Electro Dragon
Dark Prince
Dark Prince Inferno Dragon
Zap Electro Dragon Barbarian Barrel Dark Prince Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon
Zap Dark Prince Poison
Dark Prince
Electro Dragon
Electro Dragon Zap Barbarian Barrel Dark Prince Poison Inferno Dragon
Poison Zap Barbarian Barrel Dark Prince Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Barbarian Barrel Electro Dragon
Poison Zap Skeleton Barrel Barbarian Barrel Electro Dragon
Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Skeleton Barrel Barbarian Barrel Dark Prince Poison
Poison Zap Barbarian Barrel Dark Prince
Poison Zap Skeleton Barrel Electro Dragon
Poison
Poison Zap Skeleton Barrel Barbarian Barrel Electro Dragon
Poison Zap Skeleton Barrel Electro Dragon
Poison Electro Dragon
Poison Zap Skeleton Barrel Barbarian Barrel Dark Prince Electro Dragon
Poison Zap Electro Dragon
Poison Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Zap Skeleton Barrel Barbarian Barrel Poison
Zap Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Barbarian Barrel Poison
Zap Skeleton Barrel Barbarian Barrel Dark Prince Poison Electro Dragon
Zap Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Poison
Poison
Zap Skeleton Barrel Barbarian Barrel Poison Electro Dragon
Zap Poison Barbarian Barrel Dark Prince Electro Dragon
Inferno Dragon
Poison Zap Skeleton Barrel Barbarian Barrel Electro Dragon
Zap Skeleton Barrel Poison Electro Dragon
Poison Zap Skeleton Barrel Barbarian Barrel
Poison Zap Electro Dragon
Zap Electro Dragon Skeleton Barrel Poison
Poison Zap Electro Dragon
Zap Poison Electro Dragon
Poison
Zap Skeleton Barrel Barbarian Barrel Dark Prince Electro Dragon
Poison Zap Electro Dragon
Barbarian Barrel
Poison Dark Prince Electro Dragon
Zap Skeleton Barrel Poison Electro Dragon
Zap Poison
Dark Prince Electro Dragon
Zap Electro Dragon Poison
Zap Poison Electro Dragon
Poison Electro Dragon Zap Skeleton Barrel Barbarian Barrel Dark Prince

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