My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Ice Golem Zappies X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Zappies
Zap
Skeletons Zappies X-Bow
Barbarian Barrel
Skeletons Ice Spirit Tesla Zappies X-Bow Ice Wizard
The Log
Skeletons Ice Spirit Zappies X-Bow
Earthquake
Skeletons Tesla Zappies X-Bow
Arrows
Skeletons Ice Spirit Zappies
Royal Delivery
Skeletons Ice Spirit Zappies Ice Wizard
Fireball
Tesla Zappies X-Bow Ice Wizard
Poison
Zappies X-Bow Ice Wizard
Lightning
Tesla Ice Golem X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Ice Wizard Tesla Fireball Zappies X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Ice Golem Ice Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
X-Bow
Tesla
Ice Golem
X-Bow Zappies
Fireball
X-Bow
Zappies
Ice Golem
X-Bow
Ice Golem Fireball Ice Spirit Ice Wizard
Ice Wizard
X-Bow

Defense Synergies 7 17

Skeletons
Tesla X-Bow Ice Spirit Ice Golem Zappies Ice Wizard
Ice Spirit
X-Bow Skeletons Tesla Ice Golem Fireball Zappies Ice Wizard
Tesla
Skeletons Ice Golem X-Bow Ice Spirit Fireball Zappies
Ice Golem
Tesla X-Bow Skeletons Ice Spirit Fireball Zappies Ice Wizard
Fireball
X-Bow Ice Spirit Tesla Ice Golem Zappies Ice Wizard
Zappies
Skeletons Ice Spirit Tesla Ice Golem Fireball
X-Bow
Skeletons Ice Spirit Tesla Ice Golem Fireball Ice Wizard
Ice Wizard
Skeletons Ice Spirit Ice Golem Fireball X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Zappies X-Bow
Skeletons Ice Spirit Tesla Zappies X-Bow Ice Wizard
Tesla Skeletons Zappies Ice Wizard
Tesla Skeletons Zappies Ice Wizard
Fireball X-Bow
Fireball Skeletons Tesla Zappies X-Bow Ice Wizard
Tesla Ice Spirit Fireball Zappies X-Bow Ice Wizard
Tesla Ice Golem Fireball X-Bow
Tesla Zappies Skeletons X-Bow Ice Wizard
Skeletons Ice Spirit Tesla Ice Golem Zappies Ice Wizard
Ice Wizard Skeletons Tesla Ice Golem Fireball Zappies X-Bow
Tesla Fireball Zappies Ice Wizard
Tesla Skeletons Ice Spirit Fireball Zappies X-Bow Ice Wizard
Fireball Ice Spirit Tesla Zappies X-Bow
Tesla Zappies X-Bow
Ice Spirit Tesla Fireball Zappies X-Bow
Tesla Skeletons Fireball Zappies X-Bow
Ice Spirit Tesla Fireball Zappies X-Bow Ice Wizard
Ice Spirit Tesla Ice Golem Fireball Zappies Ice Wizard
Tesla Zappies
Tesla Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Fireball Zappies X-Bow
Fireball Tesla Ice Golem X-Bow
Zappies Skeletons Ice Spirit Ice Golem
Tesla Ice Golem Fireball Zappies X-Bow
Skeletons Tesla Zappies
Fireball Skeletons Ice Spirit Tesla Ice Golem Zappies Ice Wizard
Skeletons Tesla Ice Golem Fireball Zappies Ice Wizard
Tesla Zappies
Skeletons Ice Spirit Ice Golem Fireball Zappies X-Bow
Skeletons Tesla Zappies
Tesla Zappies
Fireball
Skeletons Tesla Ice Golem Fireball Zappies
Tesla Fireball Zappies
Tesla Zappies Skeletons Ice Spirit Ice Golem Fireball X-Bow
Tesla Ice Golem Fireball Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow
Fireball X-Bow Ice Wizard
Fireball X-Bow
Ice Golem Fireball
Fireball
Fireball Ice Spirit Ice Golem Ice Wizard
Fireball X-Bow Ice Spirit Ice Golem Ice Wizard
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Ice Golem Fireball
Fireball X-Bow
Ice Golem Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Ice Golem Ice Spirit Fireball Ice Wizard
Fireball X-Bow Ice Wizard
Fireball X-Bow
Fireball X-Bow
Ice Golem Fireball X-Bow Ice Wizard
Ice Spirit Fireball Zappies
Fireball
Fireball X-Bow
Ice Spirit Fireball Zappies
Fireball
Ice Spirit Fireball Zappies X-Bow
Fireball Zappies Ice Wizard
Fireball
Fireball
Ice Golem Fireball
Fireball
Ice Spirit Fireball Zappies
Fireball Zappies
Fireball X-Bow

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