My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Furnace Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant Royal Hogs Skeleton Army
Giant Snowball
Skeletons Spear Goblins Furnace Royal Hogs Skeleton Army
Zap
Skeletons Spear Goblins Furnace Royal Hogs Skeleton Army
Barbarian Barrel
Skeletons Spear Goblins Furnace Royal Hogs Skeleton Army Magic Archer
The Log
Skeletons Spear Goblins Furnace Royal Hogs Skeleton Army
Earthquake
Skeletons Spear Goblins Furnace Royal Hogs Skeleton Army
Arrows
Skeletons Spear Goblins Furnace Royal Hogs Skeleton Army
Royal Delivery
Skeletons Spear Goblins Royal Hogs Skeleton Army Magic Archer
Fireball
Furnace Royal Hogs Skeleton Army Magic Archer
Poison
Spear Goblins Furnace Royal Hogs Skeleton Army Magic Archer
Lightning
Furnace Magic Archer
Rocket
Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Earthquake Skeleton Army Furnace Magic Archer Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Earthquake Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Earthquake Furnace Giant Royal Hogs
Earthquake
Giant Royal Hogs Spear Goblins Furnace
Furnace
Spear Goblins Earthquake Giant Royal Hogs
Giant
Earthquake Spear Goblins Furnace Magic Archer
Royal Hogs
Earthquake Spear Goblins Furnace Magic Archer
Skeleton Army
Magic Archer
Giant Royal Hogs

Defense Synergies 0 10

Skeletons
Spear Goblins Earthquake Furnace Magic Archer
Spear Goblins
Skeletons Earthquake Skeleton Army
Earthquake
Skeletons Spear Goblins Furnace
Furnace
Skeletons Earthquake Skeleton Army Magic Archer
Giant
Royal Hogs
Skeleton Army
Spear Goblins Furnace Magic Archer
Magic Archer
Skeletons Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Magic Archer
Skeleton Army Skeletons Furnace
Furnace Skeleton Army Skeletons
Skeleton Army Skeletons Furnace
Earthquake Skeleton Army
Skeleton Army Skeletons Spear Goblins Earthquake Furnace Magic Archer
Furnace Spear Goblins Magic Archer
Earthquake Magic Archer
Skeletons Furnace Skeleton Army
Skeleton Army Skeletons Spear Goblins
Skeleton Army Skeletons Spear Goblins Earthquake Furnace Magic Archer
Spear Goblins Furnace Magic Archer
Furnace Skeleton Army Skeletons Earthquake
Skeleton Army Earthquake Furnace Magic Archer
Skeleton Army Furnace
Skeleton Army Furnace
Skeletons Furnace Skeleton Army
Spear Goblins Furnace Skeleton Army Magic Archer
Earthquake Furnace Spear Goblins Magic Archer
Skeleton Army Spear Goblins Earthquake Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Spear Goblins Furnace
Magic Archer
Skeleton Army Skeletons Spear Goblins Furnace
Skeleton Army
Skeletons Skeleton Army
Furnace Skeletons Magic Archer
Skeleton Army Skeletons Spear Goblins Furnace
Skeleton Army
Skeletons Spear Goblins Skeleton Army Magic Archer
Skeletons Skeleton Army
Skeleton Army
Skeleton Army Skeletons
Furnace Skeleton Army Magic Archer
Skeleton Army Skeletons Spear Goblins Furnace Magic Archer
Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Furnace Magic Archer
Spear Goblins Furnace Magic Archer
Earthquake Furnace Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Furnace Magic Archer
Earthquake Spear Goblins Furnace Magic Archer
Earthquake Magic Archer Furnace
Earthquake
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Furnace Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
Furnace Magic Archer
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Spear Goblins Skeleton Army Magic Archer
Magic Archer
Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
Magic Archer

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