My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Mega Minion Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Electro Wizard
The Log
Skeletons Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Cannon Mega Minion Hog Rider Electro Wizard
Poison
Cannon Mega Minion Electro Wizard
Lightning
Cannon Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Mega Minion Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Mega Minion

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log Electro Wizard
Mini P.E.K.K.A
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Mini P.E.K.K.A Electro Wizard
The Log
Hog Rider Fireball Mini P.E.K.K.A
Electro Wizard
Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 5 13

Skeletons
Cannon Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Cannon
Skeletons The Log Mega Minion Fireball Mini P.E.K.K.A Electro Wizard
Mega Minion
Skeletons Cannon The Log Electro Wizard
Fireball
The Log Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Cannon Fireball
Hog Rider
The Log
Cannon Fireball Mini P.E.K.K.A Skeletons Mega Minion Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Cannon Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeletons Cannon Mega Minion The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Mega Minion Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Cannon Mega Minion Electro Wizard
Mega Minion Electro Wizard Cannon Fireball
Cannon Fireball The Log Electro Wizard
Cannon Mini P.E.K.K.A Skeletons
Skeletons Cannon Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Cannon Mega Minion Fireball The Log
Mega Minion Fireball Electro Wizard
Cannon Mini P.E.K.K.A Skeletons Fireball The Log Electro Wizard
Fireball Cannon Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Fireball Mini P.E.K.K.A The Log Electro Wizard
Skeletons Cannon Fireball Mini P.E.K.K.A Electro Wizard
Cannon Fireball Mega Minion The Log Electro Wizard
The Log Cannon Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Electro Wizard
Fireball Electro Wizard Mega Minion Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard
Skeletons Cannon Mini P.E.K.K.A
Fireball Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Mega Minion Fireball Mini P.E.K.K.A The Log
Skeletons Cannon Mega Minion
Mega Minion Mini P.E.K.K.A
Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeletons Cannon Fireball
Cannon Fireball
Electro Wizard Skeletons Mega Minion Fireball Mini P.E.K.K.A The Log
Cannon Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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