My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Witch
Zap
Skeletons Archers Witch
Barbarian Barrel
Skeletons Archers Bomb Tower Witch Electro Wizard
The Log
Skeletons Archers Mini P.E.K.K.A Witch
Earthquake
Skeletons Archers Bomb Tower Witch
Arrows
Skeletons Archers Witch
Royal Delivery
Skeletons Archers Mini P.E.K.K.A Witch Electro Wizard
Fireball
Archers Bomb Tower Witch Electro Wizard
Poison
Archers Bomb Tower Witch Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Witch Electro Wizard
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Fireball Mini P.E.K.K.A Bomb Tower Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Archers Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mini P.E.K.K.A Giant
Fireball
Giant Electro Wizard
Mini P.E.K.K.A
Giant Archers Electro Wizard
Bomb Tower
Giant
Mini P.E.K.K.A Archers Fireball Witch Electro Wizard
Witch
Giant
Electro Wizard
Fireball Mini P.E.K.K.A Giant

Defense Synergies 1 16

Skeletons
Archers Mini P.E.K.K.A Bomb Tower Witch Electro Wizard
Archers
Skeletons Mini P.E.K.K.A Bomb Tower Witch Electro Wizard
Fireball
Mini P.E.K.K.A Bomb Tower Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Archers Fireball Bomb Tower Witch
Bomb Tower
Skeletons Archers Fireball Mini P.E.K.K.A Electro Wizard
Giant
Witch
Skeletons Archers Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Archers Fireball Bomb Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Witch Electro Wizard
Mini P.E.K.K.A Bomb Tower Witch Skeletons Archers Electro Wizard
Mini P.E.K.K.A Bomb Tower Witch Skeletons Electro Wizard
Fireball Mini P.E.K.K.A Bomb Tower
Fireball Skeletons Archers Bomb Tower Electro Wizard
Electro Wizard Archers Fireball Bomb Tower Witch
Fireball Bomb Tower Electro Wizard
Mini P.E.K.K.A Witch Skeletons Bomb Tower
Skeletons Archers Mini P.E.K.K.A Electro Wizard
Archers Witch Electro Wizard Skeletons Fireball Bomb Tower
Archers Fireball Witch Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeletons Fireball Witch Electro Wizard
Fireball Bomb Tower Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Fireball Mini P.E.K.K.A Electro Wizard
Bomb Tower Skeletons Fireball Mini P.E.K.K.A Witch Electro Wizard
Fireball Bomb Tower Archers Witch Electro Wizard
Bomb Tower Witch Archers Fireball Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Archers Fireball Mini P.E.K.K.A Bomb Tower Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Archers Fireball Witch Electro Wizard
Fireball Electro Wizard Archers Mini P.E.K.K.A Bomb Tower
Skeletons Mini P.E.K.K.A Bomb Tower Witch Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Skeletons Mini P.E.K.K.A Witch
Fireball Skeletons Archers Bomb Tower Witch Electro Wizard
Mini P.E.K.K.A Skeletons Archers Fireball Bomb Tower Witch Electro Wizard
Mini P.E.K.K.A Bomb Tower
Electro Wizard Skeletons Fireball Mini P.E.K.K.A Bomb Tower Witch
Witch Skeletons
Mini P.E.K.K.A Bomb Tower Witch
Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Bomb Tower Witch
Archers Fireball Bomb Tower Witch
Witch Electro Wizard Skeletons Archers Fireball Mini P.E.K.K.A Bomb Tower
Archers Fireball Mini P.E.K.K.A Bomb Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball Witch
Archers Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Electro Wizard
Fireball Archers
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Electro Wizard
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Fireball Witch
Fireball Archers Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball
Fireball
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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