My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Minions Hog Rider Royal Hogs Skeleton Army
Zap
Minions Royal Hogs Skeleton Army
Barbarian Barrel
Valkyrie Royal Hogs Skeleton Army Executioner
The Log
Hog Rider Royal Hogs Skeleton Army
Earthquake
Hog Rider Royal Hogs Skeleton Army
Arrows
Minions Royal Hogs Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Royal Hogs Skeleton Army Executioner
Fireball
Minions Hog Rider Royal Hogs Skeleton Army Executioner
Poison
Minions Royal Hogs Skeleton Army Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Valkyrie Hog Rider Poison Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs
Minions
Hog Rider Valkyrie Royal Hogs
Valkyrie
Hog Rider Minions Royal Hogs Executioner
Hog Rider
Arrows Minions Valkyrie Poison Executioner
Royal Hogs
Arrows Minions Valkyrie Poison Executioner
Skeleton Army
Poison
Hog Rider Royal Hogs
Executioner
Valkyrie Hog Rider Royal Hogs

Defense Synergies 1 3

Arrows
Valkyrie
Minions
Valkyrie
Valkyrie
Minions Arrows Executioner
Hog Rider
Royal Hogs
Skeleton Army
Executioner
Poison
Executioner
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Executioner
Skeleton Army Minions Valkyrie Executioner
Skeleton Army Minions Valkyrie Executioner
Skeleton Army Minions Valkyrie
Arrows Valkyrie Skeleton Army Poison
Arrows Skeleton Army Minions Valkyrie Executioner
Minions Arrows Poison Executioner
Arrows Valkyrie Poison
Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Poison Executioner Arrows
Arrows Minions Executioner Poison
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Executioner Arrows Minions Poison
Skeleton Army
Skeleton Army
Arrows Minions Valkyrie Skeleton Army Poison Executioner
Arrows Minions Valkyrie Skeleton Army Executioner
Arrows Valkyrie Poison Executioner Minions
Valkyrie Skeleton Army Arrows Minions Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Poison Arrows Valkyrie Executioner
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army Executioner
Arrows Poison Executioner Minions
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Poison
Skeleton Army
Minions Valkyrie
Skeleton Army Arrows Valkyrie Poison
Skeleton Army Valkyrie Executioner
Valkyrie Skeleton Army Executioner
Skeleton Army Minions Valkyrie Poison Executioner
Arrows Minions Valkyrie Poison Executioner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Executioner
Arrows Poison
Arrows Valkyrie Poison
Poison Executioner Arrows Valkyrie
Arrows Poison Executioner Minions
Arrows Poison Executioner
Arrows Poison Executioner
Arrows Poison
Minions Poison
Poison Arrows Valkyrie
Poison Arrows Executioner
Poison Executioner
Arrows Minions Poison
Arrows Poison
Arrows Poison Executioner
Arrows Poison Executioner
Arrows Poison
Minions
Arrows Poison Executioner
Arrows Valkyrie Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Executioner
Arrows Poison Executioner
Arrows Poison
Poison Arrows
Poison Arrows Executioner
Minions Poison
Poison Arrows
Arrows Poison
Arrows Poison
Minions Skeleton Army
Poison Arrows Executioner
Arrows
Poison Valkyrie Executioner
Arrows Poison Executioner
Arrows Poison
Executioner
Minions Poison
Poison Executioner
Poison Executioner

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