My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Giant Skeleton Army Graveyard
Giant Snowball
Bats Archers Goblin Gang Skeleton Army Graveyard
Zap
Bats Archers Goblin Gang Skeleton Army Graveyard
Barbarian Barrel
Archers Goblin Gang Skeleton Army Graveyard
The Log
Archers Goblin Gang Skeleton Army Graveyard
Earthquake
Archers Goblin Gang Skeleton Army Graveyard
Arrows
Bats Archers Goblin Gang Skeleton Army Graveyard
Royal Delivery
Bats Archers Goblin Gang Skeleton Army Graveyard
Fireball
Archers Goblin Gang Skeleton Army
Poison
Bats Archers Goblin Gang Skeleton Army Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Goblin Gang Skeleton Army Fireball Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Graveyard
Giant Snowball
Graveyard Archers Fireball Giant
Archers
Giant Snowball Giant Graveyard
Goblin Gang
Giant
Fireball
Graveyard Giant Snowball Giant
Giant
Bats Graveyard Giant Snowball Archers Goblin Gang Fireball
Skeleton Army
Graveyard
Giant Snowball Fireball Giant Bats Archers

Defense Synergies 1 5

Bats
Giant Snowball
Giant Snowball
Goblin Gang Bats Archers
Archers
Giant Snowball Goblin Gang Skeleton Army
Goblin Gang
Giant Snowball Archers Skeleton Army
Fireball
Giant
Skeleton Army
Archers Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Bats Goblin Gang
Goblin Gang Skeleton Army Bats Giant Snowball Archers
Skeleton Army Bats Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Giant Snowball Archers
Bats Giant Snowball Archers Goblin Gang Fireball
Fireball
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Archers
Bats Archers Goblin Gang Skeleton Army Giant Snowball Fireball
Bats Giant Snowball Archers Goblin Gang Fireball
Skeleton Army Bats Giant Snowball Goblin Gang Fireball
Fireball Skeleton Army Bats Giant Snowball Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Giant Snowball Goblin Gang Fireball
Bats Goblin Gang Fireball Skeleton Army
Fireball Bats Giant Snowball Archers Goblin Gang Skeleton Army
Giant Snowball Bats Archers Fireball
Goblin Gang Skeleton Army Bats Giant Snowball Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Giant Snowball Archers Fireball
Fireball Giant Snowball Archers Goblin Gang
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats Fireball
Goblin Gang Skeleton Army
Fireball Bats Giant Snowball Archers Goblin Gang
Goblin Gang Skeleton Army Bats Archers Fireball
Skeleton Army
Bats Giant Snowball Fireball Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Giant Snowball Fireball
Skeleton Army Goblin Gang Fireball
Archers Fireball Skeleton Army
Goblin Gang Skeleton Army Bats Archers Fireball
Bats Giant Snowball Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball
Fireball
Fireball
Fireball Giant Snowball
Fireball Bats Giant Snowball
Archers
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Goblin Gang Fireball
Fireball
Fireball Giant Snowball Archers
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Archers Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Bats Giant Snowball Archers Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Archers Goblin Gang Fireball Skeleton Army
Fireball Giant Snowball Archers
Fireball
Fireball Goblin Gang
Giant Snowball Fireball
Giant Snowball Fireball
Bats Giant Snowball Goblin Gang Fireball
Bats Giant Snowball Fireball
Giant Snowball Fireball

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