My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Witch Balloon Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Balloon Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Wizard Goblin Barrel Skeleton Army Witch Balloon Ram Rider
Fireball
Wizard Goblin Barrel Skeleton Army Witch Balloon Ram Rider
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon Ram Rider
Rocket
Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Barrel Skeleton Army Wizard Witch Balloon Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Barrel Skeleton Army Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Golem Ram Rider
Barbarian Barrel
Balloon Goblin Barrel Golem Ram Rider
Goblin Barrel
Barbarian Barrel Skeleton Army Balloon Golem Ram Rider
Skeleton Army
Goblin Barrel
Witch
Golem Ram Rider
Balloon
Barbarian Barrel Wizard Goblin Barrel Golem
Golem
Wizard Barbarian Barrel Goblin Barrel Witch Balloon
Ram Rider
Wizard Barbarian Barrel Goblin Barrel Witch

Defense Synergies 0 3

Wizard
Barbarian Barrel Skeleton Army
Barbarian Barrel
Wizard Witch
Goblin Barrel
Skeleton Army
Wizard
Witch
Barbarian Barrel
Balloon
Golem
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Ram Rider
Skeleton Army Witch Ram Rider
Skeleton Army Witch Ram Rider
Skeleton Army Witch Ram Rider
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army
Ram Rider Wizard Witch
Barbarian Barrel Ram Rider
Witch Skeleton Army
Skeleton Army Barbarian Barrel
Skeleton Army Witch Wizard Barbarian Barrel Ram Rider
Wizard Witch Ram Rider
Skeleton Army Wizard Witch Ram Rider
Wizard Skeleton Army Barbarian Barrel Witch
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Wizard Skeleton Army Witch
Wizard Barbarian Barrel Skeleton Army Witch Ram Rider
Wizard Barbarian Barrel Witch Ram Rider
Ram Rider
Wizard Skeleton Army Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Witch
Wizard Barbarian Barrel
Skeleton Army Witch Ram Rider
Skeleton Army Barbarian Barrel Ram Rider
Skeleton Army Witch Ram Rider
Wizard Witch Ram Rider
Skeleton Army Witch Ram Rider
Skeleton Army
Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army
Skeleton Army Wizard Witch Ram Rider
Wizard Skeleton Army Witch
Skeleton Army Witch Barbarian Barrel
Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Ram Rider
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Witch Ram Rider
Wizard Witch
Wizard Barbarian Barrel Ram Rider
Wizard Ram Rider
Wizard Barbarian Barrel Ram Rider
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Witch
Witch
Wizard Barbarian Barrel Witch Ram Rider
Wizard Witch Ram Rider
Barbarian Barrel
Wizard Witch
Wizard Witch
Wizard
Wizard
Barbarian Barrel Skeleton Army Witch
Wizard Witch Ram Rider
Barbarian Barrel
Wizard
Wizard
Witch
Witch
Barbarian Barrel Witch

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