My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Wall Breakers Skeleton Army Dark Prince Sparky
Giant Snowball
Fire Spirit Bats Wall Breakers Skeleton Army
Zap
Fire Spirit Bats Royal Giant Wall Breakers Skeleton Army Dark Prince Sparky
Barbarian Barrel
Fire Spirit Wall Breakers Skeleton Army Dark Prince Sparky
The Log
Fire Spirit Royal Giant Wall Breakers Skeleton Army Dark Prince Sparky
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Bats Wall Breakers Skeleton Army Dark Prince Sparky
Fireball
Wall Breakers Skeleton Army Sparky
Poison
Bats Skeleton Army Sparky
Lightning
Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Wall Breakers Skeleton Army Dark Prince Royal Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Wall Breakers Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Wall Breakers Dark Prince Sparky
Bats
Royal Giant Wall Breakers Dark Prince Sparky
Royal Giant
Fire Spirit Bats Lightning Dark Prince Sparky
Wall Breakers
Fire Spirit Bats
Skeleton Army
Sparky
Dark Prince
Fire Spirit Bats Royal Giant Lightning Sparky
Lightning
Royal Giant Dark Prince
Sparky
Fire Spirit Bats Royal Giant Skeleton Army Dark Prince

Defense Synergies 0 4

Fire Spirit
Sparky
Bats
Dark Prince Sparky
Royal Giant
Wall Breakers
Skeleton Army
Sparky
Dark Prince
Bats
Lightning
Sparky
Fire Spirit Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Sparky
Skeleton Army Sparky Bats Dark Prince
Skeleton Army Sparky Fire Spirit Bats Dark Prince Lightning
Skeleton Army Sparky Bats Dark Prince
Lightning Skeleton Army Dark Prince Sparky
Skeleton Army Fire Spirit Bats Dark Prince
Bats Lightning Fire Spirit
Lightning Sparky
Sparky Skeleton Army
Skeleton Army Fire Spirit Dark Prince Sparky
Bats Skeleton Army Dark Prince
Bats
Skeleton Army Sparky Fire Spirit Bats Dark Prince Lightning
Fire Spirit Skeleton Army Sparky Bats Dark Prince
Skeleton Army Sparky
Skeleton Army Lightning Sparky
Sparky Bats Skeleton Army Dark Prince
Fire Spirit Bats Skeleton Army Dark Prince
Fire Spirit Bats Dark Prince
Sparky
Skeleton Army Dark Prince Fire Spirit Bats Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Sparky
Lightning
Skeleton Army Bats Dark Prince Lightning Sparky
Skeleton Army Dark Prince Lightning Bats Sparky
Skeleton Army Dark Prince Sparky
Fire Spirit Bats
Skeleton Army Dark Prince Sparky Bats Lightning
Skeleton Army Dark Prince Sparky
Lightning Bats Skeleton Army Dark Prince Sparky
Skeleton Army Sparky
Bats Dark Prince Sparky
Skeleton Army Lightning Dark Prince
Skeleton Army Dark Prince Lightning Sparky
Skeleton Army Sparky
Skeleton Army Sparky Bats Dark Prince Lightning
Bats Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Lightning Sparky
Lightning Dark Prince Sparky
Fire Spirit Dark Prince Sparky
Fire Spirit Bats
Fire Spirit Sparky
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Bats Sparky
Lightning Dark Prince Sparky
Lightning Fire Spirit
Lightning Fire Spirit Sparky
Lightning
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Bats Lightning Sparky
Lightning Fire Spirit Dark Prince Sparky
Lightning Fire Spirit
Lightning Sparky
Lightning
Lightning Sparky
Lightning
Fire Spirit Dark Prince Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Fire Spirit Bats Sparky
Lightning Bats
Lightning Sparky
Lightning Sparky
Lightning Sparky
Sparky
Lightning Sparky
Lightning Fire Spirit Bats Skeleton Army Dark Prince
Lightning Fire Spirit
Lightning Dark Prince Sparky
Lightning
Lightning Sparky
Dark Prince Sparky
Bats Lightning Sparky
Bats Lightning
Lightning Dark Prince Sparky

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