My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Three Musketeers Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Wall Breakers Skeleton Army Lava Hound
Giant Snowball
Bats Three Musketeers Wall Breakers Skeleton Army Lava Hound
Zap
Bats Three Musketeers Wall Breakers Skeleton Army Lava Hound
Barbarian Barrel
Wizard Three Musketeers Wall Breakers Skeleton Army
The Log
Three Musketeers Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Bats Wizard Three Musketeers Wall Breakers Skeleton Army Lava Hound
Fireball
Wizard Three Musketeers Wall Breakers Skeleton Army Lava Hound
Poison
Bats Wizard Three Musketeers Skeleton Army Lava Hound
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Skeleton Army Poison Wizard Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Wall Breakers
Arrows
Lava Hound Wall Breakers
Wizard
Three Musketeers
Wall Breakers
Bats Arrows
Skeleton Army
Lava Hound
Poison
Lava Hound
Lava Hound
Bats Arrows Poison Skeleton Army

Defense Synergies 0 1

Bats
Arrows
Wizard
Skeleton Army
Three Musketeers
Wall Breakers
Skeleton Army
Wizard
Poison
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats Three Musketeers
Three Musketeers Skeleton Army Bats
Three Musketeers Skeleton Army Bats
Arrows Skeleton Army Poison
Arrows Skeleton Army Bats
Bats Three Musketeers Arrows Wizard Poison
Arrows Poison
Three Musketeers Skeleton Army
Skeleton Army
Bats Skeleton Army Poison Arrows Wizard
Arrows Three Musketeers Bats Wizard Poison
Skeleton Army Bats Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army Bats Arrows Poison
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers
Wizard Three Musketeers Bats Arrows Skeleton Army Poison
Arrows Bats Wizard Three Musketeers Skeleton Army
Arrows Wizard Poison Bats
Three Musketeers
Wizard Skeleton Army Bats Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Arrows Wizard
Skeleton Army Bats
Skeleton Army Bats
Three Musketeers Skeleton Army
Arrows Wizard Poison Bats Three Musketeers
Skeleton Army Bats
Skeleton Army
Bats Skeleton Army Poison
Three Musketeers Skeleton Army
Bats
Skeleton Army Arrows Poison
Skeleton Army Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army
Skeleton Army Bats Three Musketeers Poison
Bats Arrows Poison Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison Bats
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Bats Three Musketeers Poison
Poison Arrows Wizard
Poison Arrows Wizard
Poison Three Musketeers
Arrows Poison
Arrows Poison
Arrows Wizard Three Musketeers Poison
Arrows Wizard Three Musketeers Poison
Arrows Three Musketeers Poison
Bats
Arrows Wizard Three Musketeers Poison
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Arrows Poison
Arrows Poison Wizard
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Bats Arrows Wizard
Bats Wizard Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Bats Skeleton Army
Poison Arrows Wizard Three Musketeers
Arrows
Poison Wizard Three Musketeers
Arrows Wizard Poison
Arrows Poison
Three Musketeers
Bats Poison
Bats Poison
Poison

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