My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Heal Spirit Goblin Barrel Skeleton Army Electro Wizard
The Log
Heal Spirit Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Heal Spirit Goblin Barrel Skeleton Army
Royal Delivery
Minions Heal Spirit Goblin Barrel Skeleton Army Bowler Electro Wizard
Fireball
Minions Goblin Barrel Skeleton Army Bowler Electro Wizard
Poison
Minions Skeleton Army Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Goblin Barrel Skeleton Army Electro Wizard Giant Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Minions Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Heal Spirit Bowler
Heal Spirit
Minions Giant Bowler
Giant
Minions Goblin Barrel Lightning Heal Spirit Bowler Electro Wizard
Goblin Barrel
Giant Skeleton Army Bowler
Skeleton Army
Goblin Barrel
Bowler
Minions Heal Spirit Giant Goblin Barrel Lightning Electro Wizard
Lightning
Giant Bowler
Electro Wizard
Giant Bowler

Defense Synergies 0 4

Minions
Bowler Electro Wizard
Heal Spirit
Giant
Goblin Barrel
Skeleton Army
Electro Wizard
Bowler
Minions Electro Wizard
Lightning
Electro Wizard
Minions Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Minions Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army Bowler Minions Lightning Electro Wizard
Skeleton Army Minions Bowler Electro Wizard
Lightning Skeleton Army Bowler
Skeleton Army Bowler Minions Electro Wizard
Minions Lightning Electro Wizard
Bowler Lightning Electro Wizard
Minions Skeleton Army
Skeleton Army Bowler Electro Wizard
Minions Skeleton Army Electro Wizard Bowler
Minions Electro Wizard
Skeleton Army Bowler Minions Lightning Electro Wizard
Skeleton Army Bowler Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Bowler Lightning Electro Wizard
Minions Skeleton Army Bowler Electro Wizard
Minions Skeleton Army Bowler Electro Wizard
Minions Bowler Electro Wizard
Electro Wizard
Skeleton Army Bowler Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler Electro Wizard
Electro Wizard Bowler Lightning
Skeleton Army Minions Bowler Lightning Electro Wizard
Skeleton Army Bowler Lightning Electro Wizard
Skeleton Army Bowler
Minions Electro Wizard
Skeleton Army Minions Bowler Lightning Electro Wizard
Skeleton Army
Lightning Electro Wizard Minions Skeleton Army
Skeleton Army
Minions Bowler
Skeleton Army Lightning Bowler Electro Wizard
Skeleton Army Bowler Lightning
Skeleton Army Bowler
Skeleton Army Electro Wizard Minions Bowler Lightning
Minions Bowler Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler Electro Wizard
Lightning
Lightning
Bowler
Minions
Bowler
Bowler Lightning
Lightning
Lightning Minions Bowler Electro Wizard
Lightning Bowler Electro Wizard
Lightning
Lightning Bowler
Lightning Minions
Lightning
Lightning Bowler
Lightning Bowler
Lightning
Minions Lightning
Lightning Bowler Electro Wizard
Lightning Bowler
Lightning Minions Bowler
Lightning
Bowler Lightning
Lightning
Bowler
Bowler Lightning Electro Wizard
Lightning Bowler
Lightning
Lightning Electro Wizard
Lightning Electro Wizard Minions
Lightning Bowler
Lightning
Lightning Electro Wizard
Bowler Lightning
Lightning Electro Wizard Minions Skeleton Army
Lightning Electro Wizard
Lightning Bowler Electro Wizard
Bowler Lightning
Lightning
Minions Bowler Lightning Electro Wizard
Lightning Electro Wizard
Lightning Bowler Electro Wizard

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