My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Goblin Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Goblin Giant Bandit
Barbarian Barrel
Rascals Elite Barbarians Skeleton Army Bandit Magic Archer
The Log
Rascals Elite Barbarians Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Elite Barbarians Skeleton Army Bandit Magic Archer
Fireball
Rascals Elite Barbarians Skeleton Army Bandit Magic Archer
Poison
Rascals Skeleton Army Magic Archer
Lightning
Elite Barbarians Bandit Magic Archer
Rocket
Rascals Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Bandit Fireball Magic Archer Rascals Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Skeleton Army Bandit Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elite Barbarians Fireball Goblin Giant Bandit Magic Archer
Rascals
Bandit Magic Archer
Elite Barbarians
Giant Snowball Fireball Goblin Giant Bandit
Fireball
Goblin Giant Giant Snowball Elite Barbarians Magic Archer
Skeleton Army
Goblin Giant
Fireball Giant Snowball Elite Barbarians Bandit Magic Archer
Bandit
Giant Snowball Rascals Elite Barbarians Goblin Giant Magic Archer
Magic Archer
Giant Snowball Rascals Fireball Goblin Giant Bandit

Defense Synergies 1 10

Giant Snowball
Rascals Elite Barbarians Goblin Giant Bandit Magic Archer
Rascals
Giant Snowball
Elite Barbarians
Giant Snowball
Fireball
Goblin Giant Bandit
Skeleton Army
Bandit Magic Archer
Goblin Giant
Fireball Giant Snowball Magic Archer
Bandit
Giant Snowball Fireball Skeleton Army Magic Archer
Magic Archer
Giant Snowball Skeleton Army Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant Magic Archer
Elite Barbarians Skeleton Army Rascals Bandit
Skeleton Army Giant Snowball Rascals Elite Barbarians Bandit
Elite Barbarians Skeleton Army Rascals Bandit
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Giant Snowball Rascals Bandit Magic Archer
Giant Snowball Rascals Fireball Magic Archer
Rascals Fireball Goblin Giant Bandit Magic Archer
Rascals Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Snowball Rascals Bandit
Skeleton Army Giant Snowball Rascals Fireball Goblin Giant Bandit Magic Archer
Giant Snowball Rascals Fireball Magic Archer
Skeleton Army Giant Snowball Rascals Elite Barbarians Fireball Bandit
Fireball Skeleton Army Giant Snowball Rascals Magic Archer
Elite Barbarians Skeleton Army Rascals Bandit
Skeleton Army Giant Snowball Rascals Elite Barbarians Fireball Bandit
Rascals Elite Barbarians Fireball Skeleton Army
Fireball Giant Snowball Rascals Elite Barbarians Skeleton Army Bandit Magic Archer
Giant Snowball Rascals Fireball Bandit Magic Archer
Elite Barbarians
Rascals Skeleton Army Giant Snowball Elite Barbarians Fireball Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Giant Snowball Elite Barbarians Fireball Bandit
Fireball Bandit Giant Snowball Elite Barbarians Magic Archer
Skeleton Army Bandit Rascals Elite Barbarians Goblin Giant
Skeleton Army Rascals Elite Barbarians Fireball Goblin Giant Bandit
Rascals Elite Barbarians Skeleton Army Goblin Giant Bandit
Fireball Giant Snowball Rascals Goblin Giant Magic Archer
Rascals Skeleton Army Elite Barbarians Fireball Goblin Giant Bandit
Rascals Elite Barbarians Skeleton Army Goblin Giant
Giant Snowball Elite Barbarians Fireball Skeleton Army Bandit Magic Archer
Skeleton Army Goblin Giant
Rascals Elite Barbarians
Skeleton Army Giant Snowball Elite Barbarians Fireball Goblin Giant
Rascals Elite Barbarians Skeleton Army Fireball Goblin Giant Bandit
Rascals Fireball Skeleton Army Magic Archer
Rascals Elite Barbarians Skeleton Army Fireball Goblin Giant Magic Archer
Giant Snowball Rascals Elite Barbarians Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rascals Bandit
Fireball Giant Snowball Bandit Magic Archer
Fireball Goblin Giant Bandit Magic Archer
Rascals Fireball
Fireball Giant Snowball Magic Archer
Fireball Giant Snowball Goblin Giant Magic Archer
Magic Archer
Fireball Giant Snowball Magic Archer
Fireball Giant Snowball Bandit
Giant Snowball Elite Barbarians Fireball
Fireball Bandit Magic Archer
Fireball Giant Snowball Magic Archer
Giant Snowball Elite Barbarians Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Giant Snowball Elite Barbarians Fireball Magic Archer
Giant Snowball Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Giant Snowball Fireball
Giant Snowball Fireball Bandit Magic Archer
Giant Snowball Fireball Magic Archer
Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Magic Archer
Fireball Giant Snowball Bandit Magic Archer
Fireball Giant Snowball Bandit Magic Archer
Fireball Bandit Magic Archer
Elite Barbarians Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Fireball Bandit Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Fireball Skeleton Army Bandit Magic Archer
Fireball Giant Snowball Magic Archer
Fireball
Fireball Rascals Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Elite Barbarians
Giant Snowball Rascals Elite Barbarians Fireball Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball Goblin Giant Bandit Magic Archer

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