My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Three Musketeers Skeleton Army
Giant Snowball
Skeleton Barrel Three Musketeers Skeleton Army
Zap
Skeleton Barrel Royal Giant Three Musketeers Skeleton Army
Barbarian Barrel
Skeleton Barrel Heal Spirit Wizard Three Musketeers Skeleton Army
The Log
Skeleton Barrel Royal Giant Heal Spirit Mini P.E.K.K.A Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Heal Spirit Skeleton Army
Royal Delivery
Skeleton Barrel Heal Spirit Mini P.E.K.K.A Wizard Three Musketeers Skeleton Army
Fireball
Skeleton Barrel Wizard Three Musketeers Skeleton Army
Poison
Skeleton Barrel Wizard Three Musketeers Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Skeleton Barrel Skeleton Army Mini P.E.K.K.A Wizard Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Skeleton Barrel Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Royal Giant Heal Spirit Mini P.E.K.K.A Three Musketeers
Skeleton Barrel
Royal Giant Zap Heal Spirit Mini P.E.K.K.A Three Musketeers
Royal Giant
Skeleton Barrel Heal Spirit Zap Wizard
Heal Spirit
Royal Giant Zap Skeleton Barrel Mini P.E.K.K.A Wizard Three Musketeers
Mini P.E.K.K.A
Zap Skeleton Barrel Heal Spirit Wizard
Wizard
Royal Giant Heal Spirit Mini P.E.K.K.A
Three Musketeers
Zap Skeleton Barrel Heal Spirit
Skeleton Army

Defense Synergies 1 6

Zap
Mini P.E.K.K.A Skeleton Barrel Three Musketeers Skeleton Army
Skeleton Barrel
Zap
Royal Giant
Heal Spirit
Mini P.E.K.K.A
Zap Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Three Musketeers
Zap
Skeleton Army
Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard
Mini P.E.K.K.A Skeleton Army Zap Three Musketeers
Mini P.E.K.K.A Three Musketeers Skeleton Army
Mini P.E.K.K.A Three Musketeers Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap
Three Musketeers Zap Wizard
Zap Skeleton Barrel
Mini P.E.K.K.A Three Musketeers Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Wizard
Three Musketeers Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Three Musketeers
Skeleton Army Zap Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Mini P.E.K.K.A Skeleton Army
Zap Wizard Three Musketeers Skeleton Army
Zap Wizard
Mini P.E.K.K.A Three Musketeers
Wizard Skeleton Army Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Skeleton Barrel Mini P.E.K.K.A Wizard
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Three Musketeers Skeleton Army
Wizard Zap Skeleton Barrel Three Musketeers
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army
Three Musketeers Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Wizard Zap
Wizard Zap Skeleton Barrel
Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Mini P.E.K.K.A Three Musketeers
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel Three Musketeers
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Wizard Three Musketeers
Skeleton Barrel Wizard Three Musketeers
Three Musketeers
Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Wizard Three Musketeers
Zap Skeleton Barrel Wizard
Wizard
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Barrel Skeleton Army
Zap Wizard Three Musketeers
Mini P.E.K.K.A Wizard Three Musketeers
Zap Skeleton Barrel Wizard
Zap
Three Musketeers
Zap
Zap
Zap Skeleton Barrel

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