My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army Graveyard
Giant Snowball
Flying Machine Skeleton Army Graveyard
Zap
Royal Giant Flying Machine Skeleton Army Graveyard
Barbarian Barrel
Elite Barbarians Skeleton Army Graveyard
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Flying Machine Skeleton Army Graveyard
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Flying Machine Skeleton Army Graveyard
Fireball
Elite Barbarians Flying Machine Skeleton Army
Poison
Flying Machine Skeleton Army Graveyard
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Mini P.E.K.K.A Flying Machine Graveyard Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Skeleton Army Mini P.E.K.K.A Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Elite Barbarians Flying Machine Rocket
Elite Barbarians
Royal Giant Graveyard
Earthquake
Royal Giant Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Earthquake Graveyard
Flying Machine
Royal Giant Graveyard
Rocket
Royal Giant
Skeleton Army
Graveyard
Elite Barbarians Earthquake Mini P.E.K.K.A Flying Machine

Defense Synergies 0 4

Royal Giant
Elite Barbarians
Mini P.E.K.K.A
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Earthquake Skeleton Army
Flying Machine
Skeleton Army
Rocket
Skeleton Army
Mini P.E.K.K.A Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Flying Machine
Elite Barbarians Mini P.E.K.K.A Skeleton Army Flying Machine
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Elite Barbarians Earthquake Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Earthquake Flying Machine
Rocket Flying Machine
Earthquake Rocket Flying Machine
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Earthquake Flying Machine
Flying Machine
Mini P.E.K.K.A Skeleton Army Elite Barbarians Earthquake Flying Machine Rocket
Rocket Skeleton Army Earthquake Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Elite Barbarians Flying Machine Skeleton Army
Earthquake Flying Machine
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Elite Barbarians Earthquake Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Flying Machine Rocket
Skeleton Army Elite Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Rocket Flying Machine
Mini P.E.K.K.A Rocket Skeleton Army Elite Barbarians Flying Machine
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Rocket Elite Barbarians Mini P.E.K.K.A Flying Machine Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Flying Machine
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Skeleton Army
Flying Machine Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Flying Machine Rocket
Elite Barbarians Earthquake Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine Rocket
Flying Machine
Earthquake Rocket Flying Machine
Earthquake Flying Machine Rocket
Rocket Earthquake
Flying Machine Rocket
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Rocket Elite Barbarians Mini P.E.K.K.A
Rocket Earthquake Flying Machine
Flying Machine Rocket
Earthquake Flying Machine Rocket Elite Barbarians
Earthquake Flying Machine Rocket
Earthquake Elite Barbarians Flying Machine
Earthquake Rocket Flying Machine
Earthquake Flying Machine Rocket
Earthquake Rocket
Mini P.E.K.K.A Rocket
Rocket Earthquake Mini P.E.K.K.A Flying Machine
Rocket Earthquake Flying Machine
Rocket Earthquake
Rocket
Rocket
Earthquake Rocket Flying Machine
Earthquake
Earthquake Flying Machine
Flying Machine
Rocket
Elite Barbarians Flying Machine
Rocket Flying Machine
Elite Barbarians Mini P.E.K.K.A
Earthquake Rocket
Rocket
Rocket Earthquake
Earthquake Flying Machine Rocket Skeleton Army
Rocket Flying Machine
Mini P.E.K.K.A Flying Machine Rocket
Earthquake Flying Machine
Rocket
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket

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