My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army Baby Dragon
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Ice Wizard Sparky
The Log
Elite Barbarians Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Ice Wizard Sparky
Fireball
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Ice Wizard Sparky
Poison
Minion Horde Skeleton Army Ice Wizard Sparky
Lightning
Elite Barbarians Baby Dragon Ice Wizard Sparky
Rocket
Minion Horde Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Baby Dragon Freeze Minion Horde Elite Barbarians Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Baby Dragon Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Sparky
Elite Barbarians
Sparky
Skeleton Army
Sparky
Baby Dragon
Lightning Ice Wizard Sparky
Freeze
Minion Horde
Lightning
Baby Dragon
Ice Wizard
Baby Dragon
Sparky
Minion Horde Elite Barbarians Skeleton Army Baby Dragon

Defense Synergies 1 7

Minion Horde
Freeze Ice Wizard Sparky
Elite Barbarians
Skeleton Army
Freeze Ice Wizard Sparky
Baby Dragon
Ice Wizard
Freeze
Minion Horde Skeleton Army Sparky
Lightning
Ice Wizard
Baby Dragon Minion Horde Skeleton Army
Sparky
Minion Horde Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Baby Dragon Sparky
Minion Horde Elite Barbarians Skeleton Army Sparky Ice Wizard
Minion Horde Skeleton Army Sparky Elite Barbarians Freeze Lightning Ice Wizard
Minion Horde Elite Barbarians Skeleton Army Sparky Ice Wizard
Lightning Elite Barbarians Skeleton Army Sparky
Skeleton Army Freeze Baby Dragon Ice Wizard
Minion Horde Lightning Baby Dragon Freeze Ice Wizard
Lightning Baby Dragon Sparky
Minion Horde Sparky Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Minion Horde Ice Wizard Sparky
Minion Horde Skeleton Army Ice Wizard Baby Dragon Freeze
Minion Horde Baby Dragon Ice Wizard
Minion Horde Skeleton Army Sparky Elite Barbarians Freeze Lightning Ice Wizard
Skeleton Army Sparky Minion Horde Baby Dragon Freeze
Elite Barbarians Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Elite Barbarians Freeze Lightning Sparky
Minion Horde Sparky Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Skeleton Army Baby Dragon Ice Wizard
Baby Dragon Freeze Ice Wizard
Sparky Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Sparky
Elite Barbarians Baby Dragon Lightning
Skeleton Army Minion Horde Elite Barbarians Lightning Sparky
Skeleton Army Lightning Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Baby Dragon Freeze Ice Wizard
Skeleton Army Sparky Minion Horde Elite Barbarians Lightning Ice Wizard
Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Freeze Lightning Elite Barbarians Skeleton Army Baby Dragon Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Elite Barbarians Sparky
Skeleton Army Lightning Elite Barbarians
Elite Barbarians Skeleton Army Lightning Minion Horde Sparky
Minion Horde Skeleton Army Baby Dragon Sparky
Elite Barbarians Skeleton Army Sparky Minion Horde Baby Dragon Freeze Lightning
Minion Horde Elite Barbarians Baby Dragon Freeze Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Baby Dragon Freeze Sparky
Baby Dragon Ice Wizard
Lightning Minion Horde Baby Dragon Sparky
Lightning Freeze Sparky
Minion Horde Baby Dragon Sparky
Minion Horde Baby Dragon Freeze Ice Wizard
Minion Horde Baby Dragon Sparky
Baby Dragon Freeze Lightning Ice Wizard
Lightning
Lightning Minion Horde Elite Barbarians Sparky
Lightning Minion Horde Sparky
Lightning Baby Dragon
Lightning Elite Barbarians Baby Dragon Sparky
Lightning Minion Horde Baby Dragon Freeze
Lightning Elite Barbarians Baby Dragon Sparky
Lightning Minion Horde Baby Dragon Sparky
Lightning Minion Horde Baby Dragon Sparky
Lightning Freeze Sparky
Minion Horde Lightning Sparky
Lightning Baby Dragon Sparky
Lightning Baby Dragon
Lightning Minion Horde Baby Dragon Sparky
Lightning
Lightning Sparky
Lightning Minion Horde Baby Dragon
Freeze Baby Dragon Ice Wizard Sparky
Minion Horde
Baby Dragon Lightning Ice Wizard Sparky
Lightning Baby Dragon Sparky
Lightning Baby Dragon Sparky
Elite Barbarians Lightning Minion Horde Baby Dragon Ice Wizard Sparky
Lightning Minion Horde Freeze
Lightning Minion Horde Elite Barbarians Sparky
Lightning Minion Horde Sparky
Lightning Minion Horde Freeze Sparky
Minion Horde Sparky
Lightning Sparky
Minion Horde Lightning Skeleton Army Freeze
Lightning Baby Dragon Ice Wizard
Freeze
Lightning Minion Horde Baby Dragon Sparky
Baby Dragon Lightning
Lightning Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Baby Dragon Freeze Lightning Sparky
Lightning
Lightning Baby Dragon Freeze Sparky

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