My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Tornado Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Goblin Gang The Log Wizard Tornado Poison
Wizard
Tornado Hog Rider P.E.K.K.A
Skeleton Army
Tornado
Wizard P.E.K.K.A Hog Rider Poison The Log
Poison
P.E.K.K.A Hog Rider Tornado The Log
P.E.K.K.A
Tornado Poison Goblin Gang Wizard The Log
The Log
Hog Rider Tornado Poison P.E.K.K.A

Defense Synergies 3 10

Goblin Gang
Skeleton Army P.E.K.K.A The Log
Hog Rider
Wizard
Tornado Skeleton Army P.E.K.K.A The Log
Skeleton Army
Goblin Gang Wizard The Log
Tornado
Wizard P.E.K.K.A Poison The Log
Poison
Tornado The Log
P.E.K.K.A
Tornado The Log Goblin Gang Wizard
The Log
P.E.K.K.A Goblin Gang Wizard Skeleton Army Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army P.E.K.K.A Goblin Gang The Log
Goblin Gang Skeleton Army Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Tornado Poison P.E.K.K.A The Log
Goblin Gang Skeleton Army Tornado The Log
Tornado Goblin Gang Wizard Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Poison Wizard Tornado The Log
Goblin Gang Wizard Tornado Poison
Skeleton Army P.E.K.K.A Goblin Gang Wizard The Log
Wizard Skeleton Army Goblin Gang Tornado Poison P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Tornado Goblin Gang P.E.K.K.A The Log
Wizard Goblin Gang Skeleton Army Tornado Poison P.E.K.K.A
Goblin Gang Wizard Skeleton Army Tornado The Log
Wizard Tornado Poison The Log
P.E.K.K.A Tornado
Goblin Gang Wizard Skeleton Army Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A
Poison Goblin Gang Wizard The Log
Goblin Gang Skeleton Army P.E.K.K.A The Log
Goblin Gang Skeleton Army P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang Skeleton Army
Wizard Poison Goblin Gang Tornado
Goblin Gang Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Tornado Poison The Log
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Tornado Poison The Log
Skeleton Army P.E.K.K.A Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Tornado Poison P.E.K.K.A The Log
Poison Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Tornado The Log
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison Tornado
Wizard Tornado Poison The Log
Poison The Log Wizard Tornado
Poison The Log Wizard Tornado
Goblin Gang Tornado Poison
Poison Wizard Tornado The Log
Poison Wizard Tornado
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Tornado Poison
Wizard Poison The Log
Wizard Tornado Poison The Log
Poison The Log
Wizard Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Wizard
Poison The Log Wizard Tornado
Wizard Tornado Poison The Log
Poison Tornado The Log
Poison Wizard Tornado
Wizard Poison
Poison Wizard The Log
Poison
P.E.K.K.A
Wizard Poison The Log
Goblin Gang Skeleton Army
Poison Wizard Tornado
The Log
Poison Goblin Gang Wizard
The Log Wizard Poison
Tornado Poison
P.E.K.K.A
Goblin Gang Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: