My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Witch Giant Skeleton Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit Ram Rider
Giant Snowball
Flying Machine Goblin Hut Skeleton Army Witch Ram Rider
Zap
Flying Machine Goblin Hut Skeleton Army Witch Bandit Ram Rider
Barbarian Barrel
Goblin Hut Skeleton Army Witch Giant Skeleton Bandit
The Log
Goblin Hut Skeleton Army Witch Giant Skeleton Bandit Ram Rider
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Flying Machine Goblin Hut Skeleton Army Witch
Royal Delivery
Flying Machine Goblin Hut Skeleton Army Witch Giant Skeleton Bandit Ram Rider
Fireball
Flying Machine Goblin Hut Skeleton Army Witch Bandit Ram Rider
Poison
Flying Machine Goblin Hut Skeleton Army Witch
Lightning
Goblin Hut Witch Bandit Ram Rider
Rocket
Goblin Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Flying Machine Goblin Hut Witch Ram Rider Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Bandit Flying Machine Goblin Hut

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Goblin Hut Giant Skeleton Ram Rider
Goblin Hut
Flying Machine Giant Skeleton Bandit Ram Rider
Rocket
Skeleton Army
Witch
Giant Skeleton Bandit Ram Rider
Giant Skeleton
Flying Machine Goblin Hut Witch Bandit
Bandit
Goblin Hut Witch Giant Skeleton Ram Rider
Ram Rider
Flying Machine Goblin Hut Witch Bandit

Defense Synergies 0 12

Flying Machine
Goblin Hut Skeleton Army Giant Skeleton Bandit
Goblin Hut
Flying Machine Skeleton Army Giant Skeleton Bandit
Rocket
Skeleton Army
Flying Machine Goblin Hut Giant Skeleton Bandit
Witch
Giant Skeleton Bandit
Giant Skeleton
Flying Machine Goblin Hut Skeleton Army Witch
Bandit
Flying Machine Goblin Hut Skeleton Army Witch Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Goblin Hut Ram Rider
Skeleton Army Flying Machine Goblin Hut Witch Bandit Ram Rider
Goblin Hut Rocket Skeleton Army Witch Ram Rider Giant Skeleton Bandit
Goblin Hut Skeleton Army Witch Bandit Ram Rider
Rocket Skeleton Army Giant Skeleton
Skeleton Army Flying Machine Bandit
Rocket Ram Rider Flying Machine Goblin Hut Witch
Rocket Flying Machine Giant Skeleton Bandit Ram Rider
Witch Goblin Hut Skeleton Army
Skeleton Army Giant Skeleton Bandit
Skeleton Army Witch Flying Machine Goblin Hut Giant Skeleton Bandit Ram Rider
Flying Machine Goblin Hut Witch Ram Rider
Goblin Hut Skeleton Army Flying Machine Rocket Witch Giant Skeleton Bandit Ram Rider
Rocket Skeleton Army Goblin Hut Witch
Skeleton Army Goblin Hut Bandit Ram Rider
Rocket Skeleton Army Goblin Hut Bandit Ram Rider
Goblin Hut Skeleton Army Witch
Flying Machine Goblin Hut Skeleton Army Witch Bandit Ram Rider
Witch Flying Machine Goblin Hut Giant Skeleton Bandit Ram Rider
Goblin Hut Ram Rider
Skeleton Army Flying Machine Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Giant Skeleton Bandit
Bandit Flying Machine Rocket
Skeleton Army Giant Skeleton Bandit Goblin Hut Rocket Witch Ram Rider
Rocket Skeleton Army Giant Skeleton Bandit Ram Rider
Giant Skeleton Goblin Hut Skeleton Army Witch Bandit Ram Rider
Rocket Flying Machine Goblin Hut Witch Ram Rider
Rocket Skeleton Army Flying Machine Goblin Hut Witch Giant Skeleton Bandit Ram Rider
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Flying Machine Goblin Hut Skeleton Army Witch Bandit
Witch Goblin Hut Skeleton Army
Flying Machine Goblin Hut Witch Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Witch Bandit Ram Rider
Flying Machine Skeleton Army Witch
Goblin Hut Skeleton Army Witch Flying Machine Rocket Giant Skeleton
Flying Machine Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Giant Skeleton Bandit
Flying Machine Bandit Ram Rider
Rocket Flying Machine Goblin Hut Giant Skeleton Bandit
Flying Machine Rocket Giant Skeleton
Rocket
Flying Machine Rocket Witch Ram Rider
Flying Machine Witch
Flying Machine Ram Rider
Flying Machine Bandit Ram Rider
Rocket
Rocket Flying Machine Bandit Ram Rider
Flying Machine Rocket
Flying Machine Rocket Goblin Hut Bandit
Flying Machine Rocket Bandit
Flying Machine Goblin Hut
Rocket Flying Machine Goblin Hut Witch Bandit
Flying Machine Goblin Hut Rocket Bandit
Rocket
Rocket
Rocket Flying Machine Bandit
Rocket Flying Machine Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket Flying Machine
Witch
Witch
Flying Machine Witch Bandit Ram Rider
Flying Machine Witch Bandit Ram Rider
Rocket Bandit
Flying Machine Witch
Rocket Flying Machine Goblin Hut Witch
Rocket Bandit
Rocket
Giant Skeleton
Rocket
Flying Machine Goblin Hut Rocket Skeleton Army Witch Bandit
Rocket Flying Machine Witch Ram Rider
Flying Machine Rocket
Flying Machine
Rocket Giant Skeleton
Flying Machine
Flying Machine Rocket Witch Giant Skeleton
Flying Machine Rocket Witch
Flying Machine Rocket Witch Giant Skeleton Bandit

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