My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Graveyard
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Graveyard
Zap
Goblin Gang Skeleton Army Graveyard
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army Electro Wizard Graveyard
The Log
Goblin Gang Hog Rider Skeleton Army Graveyard
Earthquake
Goblin Gang Hog Rider Skeleton Army Graveyard
Arrows
Goblin Gang Skeleton Army Graveyard
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard Graveyard
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Goblin Gang Wizard Skeleton Army Electro Wizard Graveyard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Valkyrie Hog Rider Electro Wizard Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Valkyrie

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Graveyard Valkyrie
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Graveyard Zap Goblin Gang Wizard Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie Wizard Electro Wizard Graveyard
Wizard
Valkyrie Hog Rider
Skeleton Army
Electro Wizard
Zap Graveyard Valkyrie Hog Rider
Graveyard
Zap Valkyrie Electro Wizard Hog Rider

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Valkyrie Skeleton Army
Goblin Gang
Zap Valkyrie Skeleton Army Electro Wizard
Valkyrie
Zap Goblin Gang Wizard Electro Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Goblin Gang Valkyrie Wizard Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Skeleton Army Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Skeleton Army Valkyrie Electro Wizard
Skeleton Army Goblin Gang Valkyrie Electro Wizard
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Valkyrie Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Zap Valkyrie Electro Wizard
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Electro Wizard
Goblin Gang Valkyrie Skeleton Army Electro Wizard Zap Wizard
Zap Goblin Gang Wizard Electro Wizard
Skeleton Army Zap Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Zap Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Zap Goblin Gang Electro Wizard
Wizard Goblin Gang Valkyrie Skeleton Army Electro Wizard
Zap Goblin Gang Valkyrie Wizard Skeleton Army Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Skeleton Army Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Skeleton Army Zap Electro Wizard
Goblin Gang Valkyrie Skeleton Army
Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army
Zap Electro Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Zap Valkyrie
Valkyrie Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Goblin Gang Skeleton Army
Zap Wizard Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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