My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Three Musketeers Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army
Giant Snowball
Flying Machine Three Musketeers Skeleton Army
Zap
Flying Machine Three Musketeers Skeleton Army Goblin Giant
Barbarian Barrel
Three Musketeers Skeleton Army Royal Ghost
The Log
Three Musketeers Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Flying Machine Three Musketeers Skeleton Army Royal Ghost
Fireball
Flying Machine Three Musketeers Skeleton Army
Poison
Flying Machine Three Musketeers Skeleton Army
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Royal Ghost Flying Machine Rocket Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Tornado Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Three Musketeers Goblin Giant Royal Ghost
Rocket
Tornado
Three Musketeers
Flying Machine Tornado The Log Royal Ghost
Skeleton Army
Tornado
Rocket Three Musketeers Goblin Giant The Log
Goblin Giant
Flying Machine Tornado The Log
The Log
Three Musketeers Tornado Goblin Giant
Royal Ghost
Flying Machine Three Musketeers

Defense Synergies 1 11

Flying Machine
Skeleton Army The Log Royal Ghost
Rocket
Tornado The Log
Three Musketeers
Tornado The Log
Skeleton Army
Flying Machine The Log
Tornado
Rocket Three Musketeers Goblin Giant The Log
Goblin Giant
Tornado The Log
The Log
Flying Machine Rocket Three Musketeers Skeleton Army Tornado Goblin Giant Royal Ghost
Royal Ghost
Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Goblin Giant The Log
Skeleton Army Flying Machine Three Musketeers The Log
Rocket Three Musketeers Skeleton Army Tornado
Three Musketeers Skeleton Army
Rocket Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Flying Machine Royal Ghost
Rocket Three Musketeers Tornado Flying Machine
Rocket Flying Machine Goblin Giant The Log
Three Musketeers Skeleton Army Tornado
Skeleton Army Tornado Royal Ghost
Skeleton Army Flying Machine Tornado Goblin Giant The Log Royal Ghost
Three Musketeers Flying Machine Tornado
Skeleton Army Flying Machine Rocket Three Musketeers The Log
Rocket Three Musketeers Skeleton Army Tornado The Log Royal Ghost
Skeleton Army Three Musketeers
Rocket Skeleton Army Tornado Three Musketeers The Log
Three Musketeers Skeleton Army Tornado
Flying Machine Three Musketeers Skeleton Army Tornado The Log Royal Ghost
Tornado The Log Flying Machine Royal Ghost
Three Musketeers Tornado
Skeleton Army Royal Ghost Flying Machine Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost
Flying Machine Rocket The Log Royal Ghost
Skeleton Army Rocket Goblin Giant The Log
Rocket Skeleton Army Tornado Goblin Giant The Log
Three Musketeers Skeleton Army Goblin Giant
Rocket Flying Machine Three Musketeers Tornado Goblin Giant
Rocket Skeleton Army Flying Machine Goblin Giant
Skeleton Army Goblin Giant
Rocket Flying Machine Skeleton Army Tornado The Log
Three Musketeers Skeleton Army Goblin Giant
Flying Machine
Rocket Skeleton Army Tornado Goblin Giant The Log
Rocket Skeleton Army Three Musketeers Goblin Giant
Flying Machine Three Musketeers Skeleton Army
Skeleton Army Flying Machine Rocket Three Musketeers Tornado Goblin Giant The Log
Flying Machine The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log Royal Ghost
Flying Machine Tornado The Log Royal Ghost
Rocket Flying Machine Goblin Giant The Log
Flying Machine Rocket The Log
Rocket The Log
Flying Machine Rocket Tornado Goblin Giant
Flying Machine Tornado The Log
The Log Flying Machine Tornado
The Log Flying Machine Tornado
Rocket Three Musketeers Tornado
Rocket Flying Machine Tornado The Log
Flying Machine Rocket Tornado
Flying Machine Rocket Three Musketeers The Log
Flying Machine Rocket
Flying Machine The Log
Rocket Flying Machine Three Musketeers The Log
Flying Machine Rocket Three Musketeers The Log
Rocket Three Musketeers Tornado
Rocket
Rocket Flying Machine Three Musketeers The Log
Rocket Flying Machine Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Flying Machine The Log
Tornado The Log
The Log Flying Machine Tornado Royal Ghost
Flying Machine Tornado The Log
Rocket Tornado The Log
Flying Machine Tornado
Rocket Flying Machine
Rocket The Log
Rocket
Rocket The Log
Flying Machine Rocket Skeleton Army
Rocket Flying Machine Three Musketeers Tornado
The Log
Flying Machine Rocket Three Musketeers
The Log Flying Machine
Rocket Tornado
Flying Machine Three Musketeers
Flying Machine Rocket Tornado The Log
Flying Machine Rocket Tornado
Flying Machine Rocket Tornado Goblin Giant The Log Royal Ghost

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