My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Musketeer Furnace Skeleton Army
Zap
Fire Spirit Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer Valkyrie Furnace Skeleton Army
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Fire Spirit Goblin Gang Furnace Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer Valkyrie Skeleton Army
Fireball
Goblin Gang Elite Barbarians Musketeer Furnace Skeleton Army
Poison
Goblin Gang Musketeer Furnace Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Furnace
Rocket
Elite Barbarians Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Musketeer Valkyrie Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Elite Barbarians Furnace
Zap
Elite Barbarians Fire Spirit Musketeer Valkyrie Furnace
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Furnace
Musketeer
Valkyrie Zap
Valkyrie
Fire Spirit Elite Barbarians Musketeer Zap Goblin Gang Furnace
Furnace
Fire Spirit Zap Elite Barbarians Valkyrie
Skeleton Army

Defense Synergies 3 15

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Goblin Gang Elite Barbarians Musketeer Valkyrie Furnace Skeleton Army
Goblin Gang
Musketeer Zap Valkyrie Furnace Skeleton Army
Elite Barbarians
Valkyrie Zap
Musketeer
Goblin Gang Valkyrie Zap Furnace Skeleton Army
Valkyrie
Elite Barbarians Musketeer Fire Spirit Zap Goblin Gang Furnace
Furnace
Zap Goblin Gang Musketeer Valkyrie Skeleton Army
Skeleton Army
Zap Goblin Gang Musketeer Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Elite Barbarians Skeleton Army Zap Goblin Gang Musketeer Valkyrie Furnace
Goblin Gang Furnace Skeleton Army Fire Spirit Elite Barbarians Musketeer Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Musketeer Valkyrie Furnace
Elite Barbarians Valkyrie Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Zap Musketeer Valkyrie Furnace
Musketeer Furnace Fire Spirit Zap Goblin Gang
Zap Musketeer Valkyrie
Goblin Gang Elite Barbarians Musketeer Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Musketeer Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Musketeer Furnace
Musketeer Zap Goblin Gang Furnace
Furnace Skeleton Army Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer Valkyrie
Fire Spirit Valkyrie Skeleton Army Zap Goblin Gang Furnace
Elite Barbarians Skeleton Army Goblin Gang Furnace
Skeleton Army Zap Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Musketeer Valkyrie Furnace Skeleton Army
Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer Valkyrie Furnace Skeleton Army
Zap Valkyrie Furnace Fire Spirit Musketeer
Elite Barbarians Musketeer
Goblin Gang Valkyrie Skeleton Army Fire Spirit Elite Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Elite Barbarians Furnace
Zap Goblin Gang Elite Barbarians Musketeer Valkyrie
Goblin Gang Skeleton Army Zap Elite Barbarians Musketeer Valkyrie Furnace
Goblin Gang Valkyrie Skeleton Army Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie Skeleton Army
Fire Spirit Furnace Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Elite Barbarians Musketeer Valkyrie Furnace
Elite Barbarians Valkyrie Skeleton Army
Zap Elite Barbarians Valkyrie Skeleton Army
Goblin Gang Musketeer Skeleton Army
Elite Barbarians Musketeer Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Valkyrie
Musketeer Valkyrie Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Musketeer Valkyrie Furnace
Valkyrie Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Fire Spirit Zap Valkyrie Furnace
Fire Spirit Zap Musketeer Furnace
Fire Spirit Musketeer Furnace
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Zap Musketeer Valkyrie
Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer Furnace
Zap Musketeer Furnace
Musketeer Furnace
Fire Spirit Zap Musketeer
Fire Spirit Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Valkyrie Furnace
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Fire Spirit Zap Musketeer Furnace
Zap Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Fire Spirit Goblin Gang Musketeer Skeleton Army
Fire Spirit Zap Musketeer
Goblin Gang Musketeer Valkyrie
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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