My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Rascals Wizard Goblin Barrel Skeleton Army
The Log
Rascals Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Rascals Goblin Barrel Skeleton Army
Royal Delivery
Bats Rascals Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Rascals Wizard Goblin Barrel Skeleton Army
Poison
Bats Rascals Wizard Skeleton Army
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Rascals Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Rascals
Goblin Barrel Bats
Wizard
P.E.K.K.A
Rocket
Goblin Barrel
Rascals Bats Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Bats Wizard Goblin Barrel

Defense Synergies 0 5

Bats
Rascals P.E.K.K.A
Arrows
P.E.K.K.A
Rascals
Bats
Wizard
Skeleton Army P.E.K.K.A
Rocket
Goblin Barrel
Skeleton Army
Wizard
P.E.K.K.A
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Skeleton Army P.E.K.K.A Bats Rascals
Rocket Skeleton Army P.E.K.K.A Bats Rascals
Skeleton Army P.E.K.K.A Bats Rascals
Arrows Rocket Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Rascals
Bats Rocket Arrows Rascals Wizard
Rocket Arrows Rascals P.E.K.K.A
P.E.K.K.A Rascals Skeleton Army
Skeleton Army Rascals
Bats Skeleton Army Arrows Rascals Wizard
Arrows Bats Rascals Wizard
Skeleton Army P.E.K.K.A Bats Rascals Wizard Rocket
Wizard Rocket Skeleton Army Bats Arrows Rascals P.E.K.K.A
Skeleton Army P.E.K.K.A Rascals
Rocket Skeleton Army Rascals P.E.K.K.A
Wizard Bats Arrows Rascals Skeleton Army P.E.K.K.A
Arrows Bats Rascals Wizard Skeleton Army
Arrows Wizard Bats Rascals
P.E.K.K.A
Rascals Wizard Skeleton Army Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army P.E.K.K.A
Arrows Wizard Rocket
Skeleton Army P.E.K.K.A Bats Rascals Rocket
Rocket Skeleton Army P.E.K.K.A Bats Rascals
P.E.K.K.A Rascals Skeleton Army
Arrows Wizard Rocket Bats Rascals
Rascals Rocket Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Rascals Skeleton Army
Rocket P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Rascals
Rocket Skeleton Army P.E.K.K.A Arrows
Rascals Rocket Skeleton Army P.E.K.K.A Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Bats Rocket P.E.K.K.A
Bats Arrows Rascals Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Rocket
Arrows
Rocket Arrows
Arrows Rascals Rocket
Wizard Rocket Arrows
Arrows Wizard Bats Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Bats
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Bats Arrows Wizard
Rocket Bats Wizard
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Bats Rocket Skeleton Army
Rocket Arrows Wizard
Arrows
Rascals Wizard Rocket
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Bats Rascals Rocket
Bats Rocket
Rocket

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