My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Elixir Collector Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Wall Breakers Inferno Dragon
Giant Snowball
Goblins Spear Goblins Royal Recruits Wall Breakers Inferno Dragon
Zap
Goblins Spear Goblins Wall Breakers Inferno Dragon
Barbarian Barrel
Goblins Spear Goblins Royal Recruits Wall Breakers
The Log
Goblins Spear Goblins Royal Recruits Wall Breakers
Earthquake
Spear Goblins Elixir Collector
Arrows
Goblins Spear Goblins Royal Recruits Wall Breakers
Royal Delivery
Goblins Spear Goblins Royal Recruits Wall Breakers Inferno Dragon
Fireball
Elixir Collector Wall Breakers Inferno Dragon
Poison
Spear Goblins Royal Recruits Elixir Collector
Lightning
Elixir Collector Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Elixir Collector Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Giant Snowball Wall Breakers Poison Inferno Dragon Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Giant Snowball Wall Breakers

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Giant Snowball Royal Recruits Wall Breakers Inferno Dragon
Giant Snowball
Spear Goblins Wall Breakers Poison
Royal Recruits
Spear Goblins Wall Breakers
Elixir Collector
Wall Breakers
Spear Goblins Giant Snowball Royal Recruits
Poison
Giant Snowball
Inferno Dragon
Spear Goblins

Defense Synergies 0 8

Goblins
Giant Snowball Poison
Spear Goblins
Giant Snowball Poison Inferno Dragon
Giant Snowball
Goblins Spear Goblins Royal Recruits Poison Inferno Dragon
Royal Recruits
Giant Snowball
Elixir Collector
Wall Breakers
Poison
Goblins Spear Goblins Giant Snowball
Inferno Dragon
Spear Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Inferno Dragon Goblins Royal Recruits
Goblins Giant Snowball Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Goblins
Royal Recruits Poison
Goblins Spear Goblins Giant Snowball
Giant Snowball Inferno Dragon Spear Goblins Poison
Royal Recruits Poison
Inferno Dragon Goblins Royal Recruits
Goblins Spear Goblins Giant Snowball Royal Recruits
Goblins Poison Spear Goblins Giant Snowball Royal Recruits
Inferno Dragon Spear Goblins Giant Snowball Poison
Royal Recruits Giant Snowball
Goblins Giant Snowball Royal Recruits Poison
Royal Recruits Inferno Dragon
Giant Snowball Royal Recruits Inferno Dragon
Goblins Royal Recruits Poison
Goblins Spear Goblins Giant Snowball Royal Recruits
Giant Snowball Poison Spear Goblins Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Goblins Spear Goblins Giant Snowball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Spear Goblins Giant Snowball
Poison Giant Snowball Inferno Dragon
Royal Recruits Goblins Spear Goblins
Royal Recruits
Royal Recruits Inferno Dragon
Poison Giant Snowball
Royal Recruits Goblins Spear Goblins
Royal Recruits Inferno Dragon
Royal Recruits Goblins Spear Goblins Giant Snowball Poison Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Giant Snowball Poison
Royal Recruits
Royal Recruits
Royal Recruits Goblins Spear Goblins Poison Inferno Dragon
Poison Giant Snowball Royal Recruits Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Giant Snowball
Poison
Royal Recruits Poison
Poison Giant Snowball
Poison Spear Goblins Giant Snowball
Poison
Poison Giant Snowball
Poison Giant Snowball
Goblins Giant Snowball Poison
Poison Royal Recruits
Poison Giant Snowball
Poison Giant Snowball
Poison
Giant Snowball Poison
Spear Goblins Giant Snowball Poison
Royal Recruits Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Royal Recruits Poison
Giant Snowball Poison
Inferno Dragon
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Spear Goblins Royal Recruits
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Royal Recruits
Giant Snowball Royal Recruits Poison
Giant Snowball Poison
Poison Giant Snowball Royal Recruits

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