My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Barbarian Hut Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Royal Recruits Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Guards Cannon Cart Inferno Dragon
Giant Snowball
Royal Recruits Guards Inferno Dragon
Zap
Guards Cannon Cart Inferno Dragon
Barbarian Barrel
Ice Spirit Elite Barbarians Royal Recruits Barbarian Hut Guards Cannon Cart
The Log
Ice Spirit Elite Barbarians Royal Recruits Barbarian Hut Guards Cannon Cart
Earthquake
Barbarian Hut Guards
Arrows
Ice Spirit Royal Recruits Guards
Royal Delivery
Ice Spirit Elite Barbarians Royal Recruits Guards Cannon Cart Inferno Dragon
Fireball
Elite Barbarians Barbarian Hut Cannon Cart Inferno Dragon
Poison
Royal Recruits Barbarian Hut Guards
Lightning
Elite Barbarians Barbarian Hut Cannon Cart Inferno Dragon
Rocket
Elite Barbarians Barbarian Hut Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Guards Inferno Dragon Cannon Cart Elite Barbarians Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Guards Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians Royal Recruits Barbarian Hut Guards Cannon Cart Inferno Dragon
Arrows
Elite Barbarians Barbarian Hut Cannon Cart
Elite Barbarians
Arrows Ice Spirit
Royal Recruits
Ice Spirit Cannon Cart
Barbarian Hut
Ice Spirit Arrows
Guards
Ice Spirit
Cannon Cart
Ice Spirit Arrows Royal Recruits
Inferno Dragon
Ice Spirit

Defense Synergies 0 9

Ice Spirit
Elite Barbarians Royal Recruits Guards Cannon Cart Inferno Dragon
Arrows
Barbarian Hut Cannon Cart
Elite Barbarians
Ice Spirit
Royal Recruits
Ice Spirit
Barbarian Hut
Arrows Inferno Dragon
Guards
Ice Spirit Cannon Cart
Cannon Cart
Ice Spirit Arrows Guards
Inferno Dragon
Ice Spirit Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Royal Recruits
Elite Barbarians Barbarian Hut Inferno Dragon Ice Spirit Royal Recruits Cannon Cart
Barbarian Hut Elite Barbarians Royal Recruits Cannon Cart Inferno Dragon
Elite Barbarians Royal Recruits Barbarian Hut Inferno Dragon Guards Cannon Cart
Arrows Elite Barbarians Royal Recruits
Arrows Guards Cannon Cart
Inferno Dragon Ice Spirit Arrows Barbarian Hut
Barbarian Hut Arrows Royal Recruits Cannon Cart
Barbarian Hut Inferno Dragon Elite Barbarians Royal Recruits
Elite Barbarians Guards Ice Spirit Royal Recruits Cannon Cart
Guards Arrows Royal Recruits Cannon Cart
Arrows Inferno Dragon Barbarian Hut
Royal Recruits Barbarian Hut Ice Spirit Elite Barbarians Guards Cannon Cart
Barbarian Hut Ice Spirit Arrows Royal Recruits Guards Cannon Cart
Elite Barbarians Royal Recruits Barbarian Hut Inferno Dragon Cannon Cart
Barbarian Hut Ice Spirit Elite Barbarians Royal Recruits Inferno Dragon
Barbarian Hut Arrows Elite Barbarians Royal Recruits Cannon Cart
Ice Spirit Arrows Elite Barbarians Royal Recruits Barbarian Hut Guards Cannon Cart
Arrows Ice Spirit Royal Recruits Barbarian Hut Guards Cannon Cart Inferno Dragon
Barbarian Hut Elite Barbarians Royal Recruits Cannon Cart Inferno Dragon
Royal Recruits Arrows Elite Barbarians Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Guards Elite Barbarians Cannon Cart
Arrows Elite Barbarians Cannon Cart Inferno Dragon
Royal Recruits Guards Ice Spirit Elite Barbarians Barbarian Hut Cannon Cart
Royal Recruits Guards Elite Barbarians Barbarian Hut Cannon Cart
Royal Recruits Barbarian Hut Elite Barbarians Guards Cannon Cart Inferno Dragon
Arrows Ice Spirit
Royal Recruits Guards Elite Barbarians Barbarian Hut Cannon Cart
Elite Barbarians Royal Recruits Barbarian Hut Cannon Cart Inferno Dragon
Royal Recruits Ice Spirit Elite Barbarians Barbarian Hut Cannon Cart Inferno Dragon
Royal Recruits Barbarian Hut Guards Inferno Dragon
Inferno Dragon Elite Barbarians Royal Recruits Guards Cannon Cart
Royal Recruits Arrows Elite Barbarians Guards
Elite Barbarians Royal Recruits Cannon Cart Barbarian Hut Guards
Royal Recruits Barbarian Hut Cannon Cart
Elite Barbarians Royal Recruits Guards Ice Spirit Barbarian Hut Cannon Cart Inferno Dragon
Arrows Elite Barbarians Royal Recruits Barbarian Hut Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Hut Guards
Arrows
Arrows Barbarian Hut Cannon Cart
Cannon Cart Arrows Royal Recruits Barbarian Hut Guards
Arrows
Arrows Ice Spirit
Arrows
Arrows Ice Spirit Barbarian Hut
Arrows
Elite Barbarians Guards
Arrows Royal Recruits Cannon Cart
Arrows
Elite Barbarians Barbarian Hut Cannon Cart
Arrows Cannon Cart
Arrows Elite Barbarians Barbarian Hut Cannon Cart
Arrows Barbarian Hut Cannon Cart
Arrows Royal Recruits Barbarian Hut Cannon Cart
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits Barbarian Hut Cannon Cart
Arrows Ice Spirit
Inferno Dragon
Arrows
Arrows
Arrows
Elite Barbarians Arrows
Ice Spirit Guards
Elite Barbarians
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Royal Recruits Barbarian Hut Guards Cannon Cart
Arrows
Arrows
Cannon Cart
Arrows
Arrows
Elite Barbarians Royal Recruits Cannon Cart
Ice Spirit Elite Barbarians Royal Recruits Guards
Royal Recruits Cannon Cart

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