My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Three Musketeers Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Ice Golem Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Three Musketeers Lava Hound
Giant Snowball
Goblins Minion Horde Tombstone Royal Hogs Three Musketeers Lava Hound
Zap
Goblins Minion Horde Tombstone Royal Hogs Three Musketeers Lava Hound
Barbarian Barrel
Goblins Tombstone Royal Hogs Three Musketeers
The Log
Goblins Tombstone Royal Hogs Three Musketeers
Earthquake
Tombstone Royal Hogs
Arrows
Goblins Minion Horde Tombstone Royal Hogs Lava Hound
Royal Delivery
Goblins Minion Horde Royal Hogs Three Musketeers Lava Hound
Fireball
Minion Horde Tombstone Royal Hogs Three Musketeers Lava Hound
Poison
Minion Horde Tombstone Royal Hogs Three Musketeers Lava Hound
Lightning
Ice Golem Tombstone Three Musketeers
Rocket
Minion Horde Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Ice Golem Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Tombstone Minion Horde Royal Hogs Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Minion Horde
Lava Hound Ice Golem
Ice Golem
Three Musketeers Goblins Minion Horde Royal Hogs
Tombstone
Royal Hogs
Ice Golem Three Musketeers The Log
Three Musketeers
Ice Golem Royal Hogs The Log
The Log
Royal Hogs Three Musketeers
Lava Hound
Minion Horde

Defense Synergies 0 10

Goblins
Minion Horde Ice Golem Tombstone The Log
Minion Horde
Goblins Ice Golem Tombstone The Log
Ice Golem
Goblins Minion Horde Three Musketeers The Log
Tombstone
Goblins Minion Horde
Royal Hogs
Three Musketeers
Ice Golem The Log
The Log
Goblins Minion Horde Ice Golem Three Musketeers
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem Tombstone The Log
Minion Horde Goblins Tombstone Three Musketeers The Log
Minion Horde Three Musketeers Goblins Tombstone
Minion Horde Three Musketeers Goblins Tombstone
Tombstone The Log
The Log Goblins
Minion Horde Three Musketeers Tombstone
Ice Golem The Log
Minion Horde Three Musketeers Goblins Tombstone
Goblins Minion Horde Ice Golem
Goblins Minion Horde Ice Golem Tombstone The Log
Minion Horde Three Musketeers
Minion Horde Tombstone Three Musketeers The Log
Three Musketeers Goblins Minion Horde Tombstone The Log
Minion Horde Tombstone Three Musketeers
Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers Goblins Tombstone
Tombstone Goblins Minion Horde Three Musketeers The Log
The Log Ice Golem Tombstone
Three Musketeers
Goblins Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Tombstone
Ice Golem The Log
Tombstone Goblins Minion Horde Ice Golem The Log
Minion Horde Ice Golem The Log
Minion Horde Tombstone Three Musketeers
Minion Horde Ice Golem Three Musketeers
Goblins Minion Horde Ice Golem Tombstone
Minion Horde
Minion Horde Goblins Ice Golem Tombstone The Log
Minion Horde Tombstone Three Musketeers
Minion Horde Tombstone
The Log
Minion Horde Ice Golem Tombstone Three Musketeers
Minion Horde Three Musketeers
Tombstone Goblins Minion Horde Ice Golem Three Musketeers The Log
Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem The Log
The Log
Minion Horde The Log
Ice Golem The Log
Minion Horde The Log
Minion Horde Ice Golem
Minion Horde The Log
The Log Ice Golem
The Log
Goblins Minion Horde Three Musketeers
Minion Horde The Log
Ice Golem Three Musketeers The Log
Minion Horde
Ice Golem The Log
Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Minion Horde
Three Musketeers The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log
Ice Golem The Log
Minion Horde
The Log
The Log
The Log
Minion Horde Ice Golem
Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Tombstone
Three Musketeers
The Log
Minion Horde Three Musketeers
The Log Ice Golem
Minion Horde Three Musketeers
Minion Horde The Log
The Log

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