My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Royal Hogs Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Royal Hogs Guards Skeleton Army
Zap
Fire Spirit Royal Hogs Guards Skeleton Army
Barbarian Barrel
Fire Spirit Royal Hogs Guards Skeleton Army Giant Skeleton Magic Archer
The Log
Fire Spirit Mini P.E.K.K.A Royal Hogs Guards Skeleton Army Giant Skeleton
Earthquake
Royal Hogs Guards Skeleton Army
Arrows
Fire Spirit Royal Hogs Guards Skeleton Army
Royal Delivery
Fire Spirit Mini P.E.K.K.A Royal Hogs Guards Skeleton Army Giant Skeleton Magic Archer
Fireball
Royal Hogs Skeleton Army Magic Archer
Poison
Royal Hogs Guards Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Guards Skeleton Army Mini P.E.K.K.A Magic Archer Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Guards Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Mini P.E.K.K.A Royal Hogs Giant Skeleton
Giant Snowball
Royal Hogs Fire Spirit Giant Skeleton Magic Archer
Mini P.E.K.K.A
Fire Spirit Royal Hogs Giant Skeleton Magic Archer
Royal Hogs
Giant Snowball Fire Spirit Mini P.E.K.K.A Guards Magic Archer
Guards
Royal Hogs
Skeleton Army
Giant Skeleton
Fire Spirit Giant Snowball Mini P.E.K.K.A Magic Archer
Magic Archer
Giant Snowball Mini P.E.K.K.A Royal Hogs Giant Skeleton

Defense Synergies 0 16

Fire Spirit
Giant Snowball Mini P.E.K.K.A Giant Skeleton
Giant Snowball
Fire Spirit Mini P.E.K.K.A Guards Giant Skeleton Magic Archer
Mini P.E.K.K.A
Fire Spirit Giant Snowball Guards Skeleton Army Magic Archer
Royal Hogs
Guards
Giant Snowball Mini P.E.K.K.A Skeleton Army Giant Skeleton Magic Archer
Skeleton Army
Mini P.E.K.K.A Guards Giant Skeleton Magic Archer
Giant Skeleton
Fire Spirit Giant Snowball Guards Skeleton Army Magic Archer
Magic Archer
Giant Snowball Mini P.E.K.K.A Guards Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Fire Spirit Giant Snowball Giant Skeleton
Mini P.E.K.K.A Skeleton Army Guards
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Giant Snowball Guards Magic Archer
Giant Snowball Fire Spirit Magic Archer
Giant Skeleton Magic Archer
Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Fire Spirit Giant Snowball Mini P.E.K.K.A Giant Skeleton
Guards Skeleton Army Giant Snowball Giant Skeleton Magic Archer
Giant Snowball Magic Archer
Mini P.E.K.K.A Skeleton Army Fire Spirit Giant Snowball Guards Giant Skeleton
Fire Spirit Skeleton Army Giant Snowball Mini P.E.K.K.A Guards Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Fire Spirit Giant Snowball Guards Skeleton Army Magic Archer
Giant Snowball Fire Spirit Guards Giant Skeleton Magic Archer
Mini P.E.K.K.A
Skeleton Army Fire Spirit Giant Snowball Mini P.E.K.K.A Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Giant Snowball Giant Skeleton
Giant Snowball Mini P.E.K.K.A Magic Archer
Guards Skeleton Army Giant Skeleton Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Guards Skeleton Army
Fire Spirit Giant Snowball Magic Archer
Mini P.E.K.K.A Guards Skeleton Army Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Giant Snowball Mini P.E.K.K.A Skeleton Army Magic Archer
Guards Skeleton Army
Mini P.E.K.K.A Guards Giant Skeleton
Skeleton Army Giant Snowball Guards Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Guards
Skeleton Army Magic Archer
Guards Skeleton Army Mini P.E.K.K.A Giant Skeleton Magic Archer
Giant Snowball Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Giant Skeleton
Giant Snowball Magic Archer
Giant Skeleton Magic Archer
Guards Giant Skeleton
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball
Fire Spirit Giant Snowball Mini P.E.K.K.A Guards
Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Mini P.E.K.K.A
Fire Spirit Giant Snowball Mini P.E.K.K.A Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Skeleton Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball Guards
Giant Snowball Mini P.E.K.K.A
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Skeleton
Giant Snowball Magic Archer
Fire Spirit Guards Skeleton Army Magic Archer
Fire Spirit Giant Snowball Magic Archer
Mini P.E.K.K.A Magic Archer
Giant Snowball Magic Archer
Giant Snowball Giant Skeleton
Giant Snowball Guards Giant Skeleton Magic Archer
Giant Snowball Magic Archer
Giant Snowball Giant Skeleton Magic Archer

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