My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Guards
Giant Snowball
Goblins Minion Horde Mega Minion Royal Hogs Guards
Zap
Goblins Minion Horde Royal Hogs Guards
Barbarian Barrel
Goblins Royal Hogs Guards
The Log
Goblins Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Goblins Minion Horde Royal Hogs Guards
Royal Delivery
Goblins Minion Horde Mega Minion Royal Hogs Guards P.E.K.K.A
Fireball
Minion Horde Mega Minion Royal Hogs
Poison
Minion Horde Mega Minion Royal Hogs Guards
Lightning
Mega Minion
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Mega Minion Guards Fireball Minion Horde Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Mega Minion Guards

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Royal Hogs P.E.K.K.A Mega Minion
Minion Horde
Mega Minion
Arrows Fireball
Fireball
Arrows Mega Minion Royal Hogs
Royal Hogs
Arrows Fireball Guards
Guards
Royal Hogs
P.E.K.K.A
Arrows

Defense Synergies 0 6

Goblins
Minion Horde Mega Minion
Arrows
Mega Minion Fireball P.E.K.K.A
Minion Horde
Goblins
Mega Minion
Goblins Arrows Guards
Fireball
Arrows
Royal Hogs
Guards
Mega Minion
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Fireball
Minion Horde P.E.K.K.A Goblins Mega Minion
Minion Horde P.E.K.K.A Goblins Mega Minion
Minion Horde P.E.K.K.A Goblins Mega Minion Guards
Arrows Fireball P.E.K.K.A
Arrows Fireball Goblins Mega Minion Guards
Minion Horde Mega Minion Arrows Fireball
Arrows Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Goblins
Guards Goblins Minion Horde
Goblins Minion Horde Guards Arrows Mega Minion Fireball
Arrows Minion Horde Mega Minion Fireball
Minion Horde P.E.K.K.A Fireball Guards
Fireball Goblins Arrows Minion Horde Mega Minion Guards P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Fireball P.E.K.K.A
Minion Horde Goblins Arrows Fireball P.E.K.K.A
Arrows Fireball Goblins Minion Horde Mega Minion Guards
Arrows Mega Minion Fireball Guards
P.E.K.K.A
Goblins Arrows Minion Horde Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fireball P.E.K.K.A
Fireball Arrows Mega Minion
Guards P.E.K.K.A Goblins Minion Horde
Guards P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Guards
Arrows Fireball Minion Horde
Guards P.E.K.K.A Goblins Minion Horde Mega Minion Fireball
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Goblins Mega Minion Fireball
P.E.K.K.A Minion Horde Mega Minion Guards
P.E.K.K.A Minion Horde Mega Minion Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Minion Horde Fireball Guards
Minion Horde Fireball
Guards Goblins Minion Horde Mega Minion Fireball P.E.K.K.A
Arrows Minion Horde Mega Minion Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Guards
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Guards
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Mega Minion
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Goblins Minion Horde Fireball Guards
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Mega Minion Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Minion Horde Mega Minion Fireball Guards
Minion Horde Mega Minion Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
P.E.K.K.A Minion Horde
Arrows Fireball
Minion Horde Fireball Guards
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Minion Horde Mega Minion
Arrows Fireball
Arrows Fireball
Minion Horde Mega Minion P.E.K.K.A
Minion Horde Fireball Guards
Fireball
Fireball

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