My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Giant Skeleton Inferno Dragon
Giant Snowball
Minions Royal Hogs Baby Dragon Inferno Dragon
Zap
Minions Royal Hogs Inferno Dragon
Barbarian Barrel
Royal Hogs Giant Skeleton
The Log
Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Minions Royal Hogs
Royal Delivery
Minions Royal Hogs Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Minions Royal Hogs Baby Dragon Inferno Dragon
Poison
Minions Royal Hogs
Lightning
Baby Dragon Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Giant Skeleton Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Baby Dragon Inferno Dragon Royal Hogs Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Minions Baby Dragon Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Baby Dragon Giant Skeleton Golem
Minions
Royal Hogs Baby Dragon Giant Skeleton Golem Inferno Dragon
Royal Hogs
Giant Snowball Minions
Rocket
Golem
Baby Dragon
Golem Giant Snowball Minions Giant Skeleton Inferno Dragon
Giant Skeleton
Giant Snowball Minions Baby Dragon
Golem
Baby Dragon Giant Snowball Minions Rocket
Inferno Dragon
Minions Baby Dragon

Defense Synergies 0 8

Giant Snowball
Minions Baby Dragon Giant Skeleton Inferno Dragon
Minions
Giant Snowball Baby Dragon Giant Skeleton
Royal Hogs
Rocket
Baby Dragon
Giant Snowball Minions Giant Skeleton Inferno Dragon
Giant Skeleton
Giant Snowball Minions Baby Dragon
Golem
Inferno Dragon
Giant Snowball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Baby Dragon
Inferno Dragon Minions
Rocket Giant Snowball Minions Giant Skeleton Inferno Dragon
Inferno Dragon Minions
Rocket Giant Skeleton
Giant Snowball Minions Baby Dragon
Giant Snowball Minions Rocket Inferno Dragon Baby Dragon
Rocket Baby Dragon Giant Skeleton
Inferno Dragon Minions
Giant Snowball Giant Skeleton
Minions Giant Snowball Baby Dragon Giant Skeleton
Minions Inferno Dragon Giant Snowball Baby Dragon
Giant Snowball Minions Rocket Giant Skeleton
Rocket Giant Snowball Minions Baby Dragon
Inferno Dragon
Rocket Giant Snowball Inferno Dragon
Minions
Giant Snowball Minions Baby Dragon
Giant Snowball Baby Dragon Minions Giant Skeleton Inferno Dragon
Inferno Dragon
Giant Snowball Minions Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Giant Skeleton
Giant Snowball Rocket Baby Dragon Inferno Dragon
Giant Skeleton Minions Rocket
Rocket Giant Skeleton
Giant Skeleton Inferno Dragon
Rocket Giant Snowball Minions Baby Dragon
Rocket Minions Giant Skeleton
Giant Skeleton Inferno Dragon
Rocket Giant Skeleton Giant Snowball Minions Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Giant Skeleton
Rocket Giant Snowball Giant Skeleton
Rocket Giant Skeleton
Baby Dragon
Minions Rocket Baby Dragon Giant Skeleton Inferno Dragon
Minions Giant Snowball Baby Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Giant Snowball Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Snowball Baby Dragon
Giant Snowball Minions Rocket Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Rocket Giant Snowball Minions
Rocket
Giant Snowball Rocket Baby Dragon
Rocket Giant Snowball Baby Dragon
Minions Rocket Baby Dragon
Giant Snowball Baby Dragon
Rocket Giant Snowball Baby Dragon
Rocket Baby Dragon
Giant Snowball Rocket
Minions Rocket
Rocket Giant Snowball Baby Dragon
Rocket Giant Snowball Baby Dragon
Rocket Minions Baby Dragon Giant Skeleton
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Inferno Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Rocket Baby Dragon
Giant Snowball Baby Dragon
Rocket Giant Snowball Minions
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Giant Skeleton
Rocket Giant Snowball
Minions Rocket
Rocket Giant Snowball Baby Dragon
Rocket Baby Dragon
Giant Snowball Baby Dragon
Rocket Giant Snowball Giant Skeleton
Giant Snowball Minions Rocket Baby Dragon Giant Skeleton
Giant Snowball Rocket
Giant Snowball Rocket Baby Dragon Giant Skeleton

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