My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarians Mini P.E.K.K.A Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Royal Hogs
Giant Snowball
Spear Goblins Minions Barbarians Royal Hogs
Zap
Spear Goblins Minions Royal Hogs
Barbarian Barrel
Ice Spirit Spear Goblins Barbarians Royal Hogs
The Log
Ice Spirit Spear Goblins Barbarians Mini P.E.K.K.A Royal Hogs
Earthquake
Spear Goblins Barbarians Royal Hogs
Arrows
Ice Spirit Spear Goblins Minions Royal Hogs
Royal Delivery
Ice Spirit Spear Goblins Minions Barbarians Mini P.E.K.K.A Royal Hogs
Fireball
Minions Barbarians Royal Hogs
Poison
Spear Goblins Minions Barbarians Royal Hogs
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Minions Fireball Mini P.E.K.K.A Barbarians Giant Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Spear Goblins Minions Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Hogs Spear Goblins Barbarians Mini P.E.K.K.A Giant
Spear Goblins
Ice Spirit Mini P.E.K.K.A Giant Royal Hogs
Minions
Ice Spirit Giant Mini P.E.K.K.A Royal Hogs
Barbarians
Ice Spirit
Fireball
Giant Royal Hogs
Mini P.E.K.K.A
Giant Ice Spirit Spear Goblins Minions Royal Hogs
Giant
Minions Mini P.E.K.K.A Ice Spirit Spear Goblins Fireball
Royal Hogs
Ice Spirit Spear Goblins Minions Fireball Mini P.E.K.K.A

Defense Synergies 1 8

Ice Spirit
Mini P.E.K.K.A Spear Goblins Minions Barbarians Fireball
Spear Goblins
Ice Spirit Minions Barbarians Mini P.E.K.K.A
Minions
Ice Spirit Spear Goblins
Barbarians
Ice Spirit Spear Goblins
Fireball
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Spear Goblins Fireball
Giant
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Barbarians Mini P.E.K.K.A Ice Spirit Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Minions
Barbarians Fireball Mini P.E.K.K.A
Fireball Spear Goblins Minions
Minions Ice Spirit Spear Goblins Fireball
Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions
Ice Spirit Spear Goblins Barbarians Mini P.E.K.K.A
Minions Barbarians Spear Goblins Fireball
Minions Spear Goblins Fireball
Barbarians Mini P.E.K.K.A Ice Spirit Minions Fireball
Fireball Ice Spirit Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Ice Spirit Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A
Ice Spirit Fireball Spear Goblins Minions Barbarians
Ice Spirit Spear Goblins Minions Barbarians Fireball
Barbarians Mini P.E.K.K.A
Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Fireball
Fireball Mini P.E.K.K.A
Barbarians Ice Spirit Spear Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fireball Ice Spirit Minions
Mini P.E.K.K.A Spear Goblins Minions Barbarians Fireball
Mini P.E.K.K.A Barbarians
Ice Spirit Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Ice Spirit Spear Goblins Minions Fireball Mini P.E.K.K.A
Minions Barbarians Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Ice Spirit Spear Goblins Minions
Fireball Ice Spirit
Fireball
Minions Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Ice Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Spear Goblins Minions Barbarians Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Ice Spirit Minions Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: