My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Musketeer Hog Rider Royal Hogs
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Musketeer Royal Hogs
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Royal Hogs
Earthquake
Goblin Gang Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Royal Hogs
Fireball
Goblin Gang Musketeer Hog Rider Royal Hogs
Poison
Goblin Gang Musketeer Royal Hogs
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Fireball Mini P.E.K.K.A Musketeer Hog Rider Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Royal Hogs Mirror
Fireball
Hog Rider Mirror Royal Hogs Freeze
Mini P.E.K.K.A
Goblin Gang Musketeer Hog Rider Royal Hogs Mirror
Musketeer
Hog Rider Mini P.E.K.K.A Royal Hogs Mirror
Hog Rider
Goblin Gang Fireball Musketeer Freeze Mini P.E.K.K.A Mirror
Royal Hogs
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Mirror
Fireball Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Freeze
Freeze
Hog Rider Fireball Mirror

Defense Synergies 2 9

Goblin Gang
Musketeer Mini P.E.K.K.A Mirror
Fireball
Mirror Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A
Goblin Gang Fireball Musketeer Mirror Freeze
Musketeer
Goblin Gang Fireball Mini P.E.K.K.A Mirror
Hog Rider
Royal Hogs
Mirror
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
Freeze
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A Goblin Gang Musketeer
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Freeze Musketeer
Musketeer Goblin Gang Fireball Freeze
Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Fireball Musketeer Freeze
Musketeer Goblin Gang Fireball
Mini P.E.K.K.A Goblin Gang Fireball Musketeer Freeze
Fireball Goblin Gang Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A Freeze
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Fireball Goblin Gang Musketeer
Freeze Fireball Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Fireball Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Fireball Goblin Gang Musketeer Freeze
Goblin Gang Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A
Freeze Fireball Mini P.E.K.K.A
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Freeze
Fireball Mini P.E.K.K.A Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Musketeer
Fireball
Fireball Musketeer Freeze
Fireball
Fireball Musketeer Freeze
Musketeer
Fireball Freeze
Fireball
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Freeze Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball Freeze
Fireball
Goblin Gang Fireball Musketeer Freeze
Fireball Musketeer
Freeze
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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