My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Hogs Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Hogs Miner
Giant Snowball
Goblin Gang Royal Hogs Miner Princess
Zap
Goblin Gang Royal Giant Royal Hogs Princess
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Princess
The Log
Goblin Gang Royal Giant Royal Hogs Princess
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs Princess
Royal Delivery
Goblin Gang Wizard Royal Hogs Miner Princess
Fireball
Goblin Gang Wizard Royal Hogs Princess
Poison
Goblin Gang Wizard Royal Hogs Princess
Lightning
Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Princess Fireball Poison Wizard Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Miner Princess Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Giant Royal Hogs Princess
Royal Giant
Fireball Poison Miner Goblin Gang Wizard Princess
Fireball
Royal Giant Royal Hogs Miner Princess
Wizard
Royal Giant Royal Hogs Miner
Royal Hogs
Goblin Gang Fireball Wizard Poison Princess
Poison
Royal Giant Miner Royal Hogs
Miner
Goblin Gang Royal Giant Poison Fireball Wizard
Princess
Goblin Gang Royal Giant Fireball Royal Hogs

Defense Synergies 0 4

Goblin Gang
Miner Princess
Royal Giant
Fireball
Miner Princess
Wizard
Royal Hogs
Poison
Miner
Goblin Gang Fireball
Princess
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Goblin Gang
Goblin Gang
Goblin Gang
Fireball Poison Princess
Goblin Gang Fireball
Goblin Gang Fireball Wizard Poison Princess
Fireball Poison
Goblin Gang Princess
Goblin Gang Miner
Goblin Gang Poison Fireball Wizard Princess
Goblin Gang Fireball Wizard Poison Princess
Goblin Gang Fireball Wizard
Fireball Wizard Goblin Gang Poison Princess
Goblin Gang
Goblin Gang Fireball
Wizard Goblin Gang Fireball Poison
Fireball Goblin Gang Wizard
Wizard Poison Fireball Princess
Goblin Gang Wizard Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Poison Goblin Gang Wizard Miner
Goblin Gang
Goblin Gang Fireball
Goblin Gang
Fireball Wizard Poison Goblin Gang Princess
Goblin Gang Fireball
Fireball Poison
Goblin Gang
Fireball Poison
Goblin Gang Fireball Wizard
Wizard Fireball Princess
Goblin Gang Fireball Poison
Poison Fireball Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess
Fireball Poison Miner Princess
Fireball Poison Miner
Fireball Poison
Fireball Wizard Poison
Fireball Wizard Poison Princess
Wizard Poison Princess
Fireball Poison Wizard Princess
Fireball Poison Miner Wizard
Goblin Gang Fireball Poison
Poison Miner Fireball Wizard Princess
Fireball Poison Wizard Princess
Poison Fireball Miner Princess
Fireball Poison Princess
Princess Fireball Poison
Fireball Wizard Poison Princess
Fireball Wizard Poison Princess
Fireball Poison
Fireball Wizard Poison Princess
Fireball Wizard Poison Miner Princess
Fireball Poison
Fireball Wizard Poison Princess
Fireball Poison
Poison Fireball Wizard Princess
Fireball Poison Miner Wizard Princess
Fireball Wizard Poison Miner Princess
Fireball Poison Miner
Poison Fireball Wizard Princess
Fireball Wizard Poison
Fireball
Poison Fireball Wizard Miner
Fireball Poison Princess
Fireball Wizard Poison Princess
Goblin Gang Fireball Princess
Fireball Poison Wizard Princess
Fireball
Fireball Poison Miner Goblin Gang Wizard Princess
Fireball Wizard Poison Princess
Fireball Poison
Goblin Gang Fireball Poison Princess
Fireball Poison Princess
Poison Fireball Miner Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: