My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Furnace Goblin Barrel Skeleton Army Inferno Dragon
Zap
Furnace Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Furnace Goblin Barrel Skeleton Army Electro Wizard
The Log
Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Fireball
Furnace Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Poison
Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Skeleton Army Furnace Electro Wizard Inferno Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel
Furnace
Mirror Goblin Barrel
Rocket
Mirror
Mirror
Arrows Goblin Barrel Furnace Rocket Skeleton Army
Goblin Barrel
Mirror Arrows Furnace Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Electro Wizard
Inferno Dragon

Defense Synergies 3 8

Arrows
Mirror Furnace
Furnace
Mirror Arrows Skeleton Army Electro Wizard
Rocket
Mirror
Arrows Furnace Skeleton Army Electro Wizard Inferno Dragon
Goblin Barrel
Skeleton Army
Mirror Furnace Electro Wizard Inferno Dragon
Electro Wizard
Furnace Mirror Skeleton Army Inferno Dragon
Inferno Dragon
Mirror Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Skeleton Army Inferno Dragon Furnace Electro Wizard
Furnace Rocket Skeleton Army Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Furnace Electro Wizard
Arrows Rocket Skeleton Army
Arrows Skeleton Army Furnace Electro Wizard
Furnace Rocket Electro Wizard Inferno Dragon Arrows
Rocket Arrows Electro Wizard
Inferno Dragon Furnace Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Arrows Furnace
Arrows Inferno Dragon Furnace Electro Wizard
Furnace Skeleton Army Rocket Electro Wizard
Rocket Skeleton Army Arrows Furnace Electro Wizard
Skeleton Army Inferno Dragon Furnace Electro Wizard
Rocket Skeleton Army Furnace Electro Wizard Inferno Dragon
Arrows Furnace Skeleton Army Electro Wizard
Arrows Furnace Skeleton Army Electro Wizard
Arrows Furnace Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Arrows Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Electro Wizard
Electro Wizard Arrows Rocket Inferno Dragon
Skeleton Army Furnace Rocket Electro Wizard
Rocket Skeleton Army Electro Wizard
Skeleton Army Inferno Dragon
Arrows Furnace Rocket Electro Wizard
Rocket Skeleton Army Furnace Electro Wizard
Skeleton Army Inferno Dragon
Rocket Electro Wizard Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Rocket Skeleton Army Arrows Electro Wizard
Rocket Skeleton Army
Furnace Skeleton Army
Skeleton Army Electro Wizard Furnace Rocket Inferno Dragon
Arrows Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Arrows Furnace
Arrows Furnace Rocket
Arrows Furnace
Arrows
Arrows
Rocket Electro Wizard
Rocket Arrows Electro Wizard
Arrows Rocket
Rocket
Arrows Rocket
Arrows Furnace
Rocket Arrows Furnace
Arrows Furnace Rocket
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Furnace
Inferno Dragon
Arrows Electro Wizard
Arrows
Rocket Arrows
Arrows Furnace Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Rocket Skeleton Army
Rocket Arrows Electro Wizard
Arrows
Rocket Electro Wizard
Arrows
Rocket Arrows
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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