My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Hog Rider Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Prince Bandit
Giant Snowball
Royal Recruits Hog Rider
Zap
Prince Bandit
Barbarian Barrel
Ice Spirit Royal Recruits Bandit Magic Archer
The Log
Ice Spirit Royal Recruits Hog Rider Prince Bandit
Earthquake
Hog Rider
Arrows
Ice Spirit Royal Recruits
Royal Delivery
Ice Spirit Royal Recruits Hog Rider Prince Bandit Magic Archer
Fireball
Hog Rider Bandit Magic Archer
Poison
Royal Recruits Magic Archer
Lightning
Prince Bandit Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rocket Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Bandit Hog Rider Magic Archer Prince Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Tornado Bandit Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Royal Recruits Prince Bandit
Royal Recruits
Ice Spirit Hog Rider Bandit Magic Archer
Hog Rider
Ice Spirit Royal Recruits Rocket Tornado Prince Bandit Magic Archer
Rocket
Tornado Hog Rider
Tornado
Rocket Magic Archer Hog Rider
Prince
Ice Spirit Hog Rider Magic Archer
Bandit
Ice Spirit Royal Recruits Hog Rider Magic Archer
Magic Archer
Tornado Royal Recruits Hog Rider Prince Bandit

Defense Synergies 2 10

Ice Spirit
Royal Recruits Rocket Tornado Prince Bandit Magic Archer
Royal Recruits
Ice Spirit Tornado
Hog Rider
Rocket
Tornado Ice Spirit
Tornado
Rocket Magic Archer Ice Spirit Royal Recruits Prince
Prince
Ice Spirit Tornado Magic Archer
Bandit
Ice Spirit Magic Archer
Magic Archer
Tornado Ice Spirit Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Magic Archer
Ice Spirit Royal Recruits Prince Bandit
Rocket Tornado Prince Royal Recruits Bandit
Royal Recruits Prince Bandit
Royal Recruits Rocket Tornado Prince
Tornado Bandit Magic Archer
Rocket Tornado Ice Spirit Magic Archer
Rocket Royal Recruits Bandit Magic Archer
Royal Recruits Tornado Prince
Tornado Ice Spirit Royal Recruits Prince Bandit
Royal Recruits Tornado Bandit Magic Archer
Tornado Magic Archer
Royal Recruits Prince Ice Spirit Rocket Bandit
Rocket Ice Spirit Royal Recruits Tornado Prince Magic Archer
Royal Recruits Prince Bandit
Rocket Tornado Ice Spirit Royal Recruits Prince Bandit
Royal Recruits Tornado Prince
Ice Spirit Royal Recruits Tornado Prince Bandit Magic Archer
Tornado Ice Spirit Royal Recruits Bandit Magic Archer
Royal Recruits Tornado Prince
Royal Recruits Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Prince Bandit
Bandit Rocket Prince Magic Archer
Royal Recruits Bandit Ice Spirit Rocket Prince
Royal Recruits Rocket Prince Tornado Bandit
Royal Recruits Prince Bandit
Rocket Ice Spirit Tornado Magic Archer
Royal Recruits Rocket Prince Bandit
Royal Recruits Prince
Royal Recruits Rocket Ice Spirit Tornado Prince Bandit Magic Archer
Royal Recruits
Royal Recruits Prince
Royal Recruits Rocket Tornado Prince
Royal Recruits Rocket Prince Bandit
Royal Recruits Magic Archer
Royal Recruits Ice Spirit Rocket Tornado Prince Magic Archer
Royal Recruits Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Rocket Bandit
Tornado Bandit Magic Archer
Rocket Bandit Magic Archer
Royal Recruits Rocket Prince
Rocket Magic Archer
Ice Spirit Rocket Tornado Magic Archer
Tornado Magic Archer
Ice Spirit Tornado Magic Archer
Tornado Bandit
Rocket Tornado Prince
Rocket Royal Recruits Tornado Prince Bandit Magic Archer
Rocket Tornado Magic Archer
Rocket Bandit Magic Archer
Rocket Bandit Magic Archer
Prince Magic Archer
Rocket Bandit Magic Archer
Magic Archer Royal Recruits Rocket Bandit
Rocket Tornado
Rocket
Rocket Prince Bandit Magic Archer
Rocket Tornado Magic Archer
Rocket Prince Magic Archer
Rocket Tornado
Rocket Tornado Prince
Rocket Royal Recruits
Tornado Ice Spirit Magic Archer
Tornado Bandit Magic Archer
Tornado Prince Bandit Magic Archer
Rocket Tornado Bandit Magic Archer
Tornado Magic Archer
Rocket Ice Spirit
Rocket Bandit Magic Archer
Rocket Ice Spirit Magic Archer
Prince
Rocket Magic Archer
Ice Spirit Royal Recruits Rocket Prince Bandit Magic Archer
Rocket Tornado Magic Archer
Rocket Prince Magic Archer
Magic Archer
Rocket Tornado
Royal Recruits Prince
Ice Spirit Royal Recruits Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Royal Recruits Rocket Tornado Prince Bandit Magic Archer

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