My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Baby Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Dart Goblin Wall Breakers Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Night Witch
Giant Snowball
Dart Goblin Wall Breakers Baby Dragon Lumberjack Night Witch
Zap
Dart Goblin Wall Breakers Night Witch
Barbarian Barrel
Ice Spirit Rascals Dart Goblin Wall Breakers Lumberjack Night Witch
The Log
Ice Spirit Rascals Dart Goblin Wall Breakers Lumberjack
Earthquake
Arrows
Ice Spirit Rascals Dart Goblin Wall Breakers Night Witch
Royal Delivery
Ice Spirit Rascals Dart Goblin Wall Breakers Baby Dragon Lumberjack Night Witch
Fireball
Rascals Dart Goblin Wall Breakers Baby Dragon Lumberjack Night Witch
Poison
Rascals Dart Goblin Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Rascals Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Dart Goblin Baby Dragon Lumberjack Night Witch Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Dart Goblin Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Rascals Dart Goblin Wall Breakers Baby Dragon Lumberjack Night Witch
Rascals
Ice Spirit Dart Goblin Wall Breakers Baby Dragon Lumberjack
Dart Goblin
Ice Spirit Rascals Wall Breakers Baby Dragon
Rocket
Wall Breakers
Ice Spirit Rascals Dart Goblin Baby Dragon
Baby Dragon
Ice Spirit Rascals Dart Goblin Wall Breakers Lumberjack
Lumberjack
Ice Spirit Rascals Baby Dragon Night Witch
Night Witch
Ice Spirit Lumberjack

Defense Synergies 0 12

Ice Spirit
Rascals Dart Goblin Rocket Baby Dragon Lumberjack Night Witch
Rascals
Ice Spirit Dart Goblin Baby Dragon
Dart Goblin
Ice Spirit Rascals Baby Dragon Lumberjack Night Witch
Rocket
Ice Spirit
Wall Breakers
Baby Dragon
Ice Spirit Rascals Dart Goblin Lumberjack
Lumberjack
Ice Spirit Dart Goblin Baby Dragon
Night Witch
Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Baby Dragon
Lumberjack Ice Spirit Rascals Dart Goblin Night Witch
Rocket Lumberjack Rascals Dart Goblin Night Witch
Lumberjack Night Witch Rascals Dart Goblin
Rocket Lumberjack
Rascals Dart Goblin Baby Dragon Lumberjack Night Witch
Dart Goblin Rocket Ice Spirit Rascals Baby Dragon Night Witch
Rocket Rascals Dart Goblin Baby Dragon
Rascals Lumberjack Night Witch
Ice Spirit Rascals Dart Goblin Lumberjack Night Witch
Dart Goblin Rascals Baby Dragon Lumberjack Night Witch
Rascals Dart Goblin Baby Dragon Night Witch
Lumberjack Night Witch Ice Spirit Rascals Rocket
Rocket Ice Spirit Rascals Dart Goblin Baby Dragon Lumberjack Night Witch
Rascals Lumberjack
Rocket Ice Spirit Rascals Lumberjack
Rascals Lumberjack Night Witch
Ice Spirit Rascals Dart Goblin Baby Dragon Lumberjack Night Witch
Baby Dragon Ice Spirit Rascals Dart Goblin Lumberjack
Dart Goblin Lumberjack
Rascals Dart Goblin Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack
Rocket Baby Dragon Lumberjack
Lumberjack Ice Spirit Rascals Rocket
Rocket Lumberjack Rascals Night Witch
Rascals Lumberjack Night Witch
Rocket Ice Spirit Rascals Dart Goblin Baby Dragon
Rascals Rocket Dart Goblin Lumberjack Night Witch
Rascals Lumberjack
Rocket Ice Spirit Baby Dragon
Dart Goblin
Rascals Dart Goblin Lumberjack
Rocket
Rascals Rocket Lumberjack Night Witch
Rascals Dart Goblin Baby Dragon
Rascals Ice Spirit Dart Goblin Rocket Baby Dragon Lumberjack Night Witch
Rascals Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket Dart Goblin Baby Dragon
Rascals Dart Goblin Rocket
Rocket Baby Dragon
Ice Spirit Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Ice Spirit Dart Goblin Baby Dragon
Dart Goblin
Rocket Lumberjack Night Witch
Rocket Dart Goblin
Dart Goblin Rocket Baby Dragon
Rocket Dart Goblin Baby Dragon
Dart Goblin Rocket Baby Dragon
Dart Goblin Baby Dragon
Rocket Dart Goblin Baby Dragon
Dart Goblin Rocket Baby Dragon
Rocket
Rocket Night Witch
Rocket Dart Goblin Baby Dragon
Rocket Dart Goblin Baby Dragon
Rocket Baby Dragon Night Witch
Rocket
Rocket
Rocket Baby Dragon
Ice Spirit Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Rocket Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Night Witch
Rocket Ice Spirit Dart Goblin
Night Witch
Dart Goblin Rocket Night Witch
Rocket Ice Spirit
Rocket
Ice Spirit Dart Goblin Rocket Night Witch
Rocket Dart Goblin Baby Dragon
Rascals Dart Goblin Rocket Baby Dragon Lumberjack
Dart Goblin Baby Dragon
Rocket
Dart Goblin
Ice Spirit Rascals Dart Goblin Rocket Baby Dragon
Dart Goblin Rocket
Dart Goblin Rocket Baby Dragon

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