My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Princess
Zap
Goblin Gang Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Princess
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Goblin Gang Goblin Barrel Princess
Fireball
Goblin Gang Inferno Tower Goblin Barrel Princess
Poison
Goblin Gang Inferno Tower Princess
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Earthquake Goblin Barrel Princess Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake The Log Princess
Goblin Gang
Goblin Barrel Princess
Earthquake
Zap The Log
Inferno Tower
Rocket
Goblin Barrel
Goblin Gang Princess
The Log
Zap Earthquake Princess
Princess
Zap Goblin Gang Goblin Barrel The Log

Defense Synergies 2 13

Zap
Goblin Gang Earthquake Inferno Tower The Log Princess
Goblin Gang
Inferno Tower Zap The Log Princess
Earthquake
Zap Inferno Tower The Log Princess
Inferno Tower
Goblin Gang The Log Zap Earthquake Princess
Rocket
The Log
Goblin Barrel
The Log
Inferno Tower Zap Goblin Gang Earthquake Rocket Princess
Princess
Zap Goblin Gang Earthquake Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Zap Inferno Tower The Log
Inferno Tower Zap Goblin Gang The Log
Goblin Gang Inferno Tower Rocket
Inferno Tower Goblin Gang
Earthquake Rocket The Log Princess
Goblin Gang The Log Zap Earthquake
Inferno Tower Rocket Zap Goblin Gang Princess
Earthquake Rocket Zap Inferno Tower The Log
Inferno Tower Goblin Gang Princess
Goblin Gang Inferno Tower
Goblin Gang Zap Earthquake The Log Princess
Inferno Tower Zap Goblin Gang Princess
Inferno Tower Zap Goblin Gang Earthquake Rocket The Log
Rocket Zap Goblin Gang Earthquake The Log Princess
Inferno Tower Goblin Gang
Inferno Tower Rocket Zap Goblin Gang The Log
Goblin Gang Inferno Tower
Zap Goblin Gang The Log
Zap Earthquake The Log Princess
Inferno Tower
Goblin Gang Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower
Zap Goblin Gang Rocket The Log
Goblin Gang Zap Inferno Tower Rocket The Log
Goblin Gang Rocket Zap Inferno Tower The Log
Inferno Tower Goblin Gang
Rocket Zap Goblin Gang Princess
Goblin Gang Rocket Inferno Tower
Inferno Tower
Zap Rocket Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower
Rocket Zap The Log
Rocket Goblin Gang Inferno Tower
Princess
Goblin Gang Inferno Tower Zap Rocket The Log
Zap Earthquake Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Rocket The Log
Zap The Log Princess
Earthquake Rocket The Log
Earthquake Rocket The Log
Rocket Zap Earthquake The Log
Zap Rocket Princess
Earthquake The Log Princess
Earthquake The Log Zap Princess
The Log Zap
Rocket Goblin Gang
Rocket Zap Earthquake The Log Princess
Zap Rocket Princess
Earthquake Rocket The Log Princess
Earthquake Rocket Princess
Earthquake Princess Zap The Log
Earthquake Rocket Zap The Log Princess
Earthquake Rocket The Log Princess
Earthquake Rocket
Rocket
Rocket Zap Earthquake The Log Princess
Rocket Zap Earthquake The Log Princess
Rocket Earthquake The Log
Rocket Princess
Rocket The Log
Earthquake Rocket Zap The Log
Zap Earthquake The Log Princess
The Log Zap Earthquake Princess
Zap The Log Princess
Rocket Zap The Log
Zap Princess
Zap Rocket
Zap Earthquake Rocket The Log
Zap Rocket Princess
Rocket Earthquake The Log Princess
Zap Earthquake Goblin Gang Rocket Princess
Rocket Zap Princess
The Log
Goblin Gang Rocket Princess
The Log Zap Earthquake Princess
Rocket Zap
Zap Goblin Gang Rocket The Log Princess
Zap Rocket Princess
Zap Rocket The Log Princess

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